Last updated : 2018-05-08 18:24:14
Profile updated to game version : 1.12.2.0
{{Infobox_Metal_Maiden_Profile
| model = Centurion Mk.I | name = Tia Windsor | character_portrait_image = Centurion Mk.I.png | rarity = gold | type = mt | nation = Britannia | character_voice = | live2d = 0 }}
==Quote== {| class="wikitable" ! From ! Quote |- | Intro | Well, It's nice to be with you, occasional group action is fine too~
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Front
Immune to [Bushy] terrain effect : [Forest] [Forest] Troughout the battle, Firepower is reduced
Rear
Immune to [Swamp] terrain effect : [Dirt] [Dirt] Troughout the battle, Penetration is reduced
Sloped
Increases ricochet chance for [AP] and [AT] attacks
Treads
Immune to [Snowy] terrain effect : [Snow] [Snow] Troughout the battle, Evasion is reduced
Engine properties
C proof
Immune to [Cold] terrain effect : [Snow] [Snow] Troughout the battle, Damage received is increased
D proof
Immune to [Dusty] terrain effect : [Desert] [Desert] Troughout the battle, Damage received is increased
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress. Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time. You will also have to take into account the range of the shells available.
33%
Dirt streets Adequate equipment : 1 out of 3 Missing : w_proof low
0%
Rocky streets Adequate equipment : 0 out of 3 Missing : tires light low
67%
Snow streets Adequate equipment : 2 out of 3 Missing : low
100%
Grass forest Adequate equipment : 1 out of 1
67%
Dirt forest Adequate equipment : 2 out of 3 Missing : w_proof
100%
Snow forest Adequate equipment : 3 out of 3
0%
Grass hills Adequate equipment : 0 out of 1 Missing : s_proof
33%
Desert hills Adequate equipment : 1 out of 3 Missing : h_proof s_proof
33%
Desert valley Adequate equipment : 1 out of 3 Missing : h_proof silent
0%
Rocky valley Adequate equipment : 0 out of 3 Missing : tires light silent
67%
Snow valley Adequate equipment : 2 out of 3 Missing : silent
0%
Grass plains Adequate equipment : 0 out of 1 Missing : angled
33%
Dirt plains Adequate equipment : 1 out of 3 Missing : w_proof angled
67%
Snow plains Adequate equipment : 2 out of 3 Missing : angled
33%
Crushed ice streets Adequate equipment : 1 out of 3 Missing : light low
67%
Shoals forest Adequate equipment : 2 out of 3 Missing : w_proof
33%
Shoals hills Adequate equipment : 1 out of 3 Missing : w_proof s_proof
100%
Muddy snow forest Adequate equipment : 3 out of 3
33%
Crushed ice valley Adequate equipment : 1 out of 3 Missing : light silent
0%
Rocky desert plains Adequate equipment : 0 out of 3 Missing : tires h_proof angled
0%
Cocpvp 02 Adequate equipment : 0 out of 3 Missing : tires h_proof low
Effects of missing equipment :
[W Proof] Immune to [Wet] terrain effect : [Dirt] Troughout the battle, Detection is drastically reduced [Low] Immune to [Trap] terrain effect : [Street] Troughout the battle, chance of being hit by a critical hit is increased (Critical resistance down) [Tires] Immune to [Flat] terrain effect : [Rocky] Troughout the battle, Armor is reduced [Light] Immune to [Rocky] terrain effect : [Rocky] Troughout the battle, Targeting is reduced [S Proof] Immune to [Steep] terrain effect : [Hills] Starting from contact stage, Evasion is drastically reduced [H Proof] Immune to [Hot] terrain effect : [Desert] Troughout the battle, Fire resistance is drastically reduced [Silent] Immune to [Exposed] terrain effect : [Valley] Troughout the battle, Stealth is drastically reduced [Angled] Immune to [Broad] terrain effect : [Plains] During Shelling stage, Firepower is drastically reduced
[C Proof] Immune to [Cold] terrain effect : [Snow] Troughout the battle, Damage received is increased [D Proof] Immune to [Dusty] terrain effect : [Desert] Troughout the battle, Damage received is increased [H Proof] Immune to [Hot] terrain effect : [Desert] Troughout the battle, Fire resistance is drastically reduced [S Proof] Immune to [Steep] terrain effect : [Hills] Starting from contact stage, Evasion is drastically reduced [W Proof] Immune to [Wet] terrain effect : [Dirt] Troughout the battle, Detection is drastically reduced [Silent] Immune to [Exposed] terrain effect : [Valley] Troughout the battle, Stealth is drastically reduced
CP DP Engine 25 50
CP DP Engine II 40 100
CP DP Engine III 50 150
Chassis
[Angled] Immune to [Broad] terrain effect : [Plains] During Shelling stage, Firepower is drastically reduced [Flat-top] Increases ricochet chance for [AP] and [AT] attacks [Front] Immune to [Bushy] terrain effect : [Forest] Troughout the battle, Firepower is reduced [Light] Immune to [Rocky] terrain effect : [Rocky] Troughout the battle, Targeting is reduced [Low] Immune to [Trap] terrain effect : [Street] Troughout the battle, chance of being hit by a critical hit is increased (Critical resistance down) [Rear] Immune to [Swamp] terrain effect : [Dirt] Troughout the battle, Penetration is reduced [Sloped] Increases ricochet chance for [AP] and [AT] attacks [Tires] Immune to [Flat] terrain effect : [Rocky] Troughout the battle, Armor is reduced [Treads] Immune to [Snowy] terrain effect : [Snow] Troughout the battle, Evasion is reduced
Sloped Rear-Turret Chassis 60 335 35
Sloped Rear-Turret Chassis II 160 1100 90
Sloped Rear-Turret Chassis III 255 1800 135
Armors
[Cast] Increase ricochet chance during Shelling for [AP] and [AT] [Composite] Greatly reduces combustion chance of [AT] [Hardened] Weak against high armor penetration shots [Riveted] Chance during Shelling to avoid [HE] armor debuff [Spaced] Reduces combustion and crit chance of [AT] and [SH] [Tempered] Strong against high armor penetration shots [Wedge] Increases ricochet chance for [AP] and [AT] [Welded] Reduces enemy crit chance during Shelling
Medium Rolled Riveted Armor 60 20
Medium Cast Riveted Armor 65 65 20
Medium Composite Armor 200 5
Medium Composite Wedge Armor 175 5
Medium Tempered Upgraded Armor 125 20 30
Medium Rolled Riveted Armor II 190 50
Medium Cast Riveted Armor II 175 240 45
Medium Composite Armor II 410 10
Medium Composite Wedge Armor II 360 10
Medium Tempered Upgraded Armor II 255 45 45
Medium Rolled Riveted Armor III 320 85
Medium Cast Riveted Armor III 285 415 75
Medium Tempered Upgraded Armor III 370 65 55
Medium Composite Armor III 615 15
Medium Composite Wedge Armor III 540 15
Shells From game version 1.12.2.0
Modifiers legend :
Heavy : The closer the target, the greater the penetration
Increases targeting
Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
Burning Agent : Shells have a chance to ignite targets without penetrating them.
Increases targeting, reduces firepower
Shaped : Shells have a small chance to ignite targets without penetrating them.
Long-Rod : Ignores more armor than regular APDS
Guerrilla : Small increase in crit chance and crit damage
Increases targeting
Greatly increases firepower, reduces penetration
Properties legend :
Burst : Applies a debuff that reduces the target's armor
Dense Ammo : Increase damage at close range; Reduce damage at ranged, and it might attack one more target
Capped : Reduces ricochet chance against specialised armors
Quickfire : Quickfire clip increases damage by a certain percentage
Capped Structure : Ignore target's partial armor and increase Shooting Range (35%)
Precision Strike : Attack opponent's weak parts by precision strike to ignore part of its armor
Molten : Increases burning effect from combustion
Multi-Launch : Chance to hit an additional target during Shelling
Multi-Launch : Chance to hit 2 additional targets during Shelling
High Explosive : Target's armor is less effective
Tracer : Increases the target's chance to be targeted more often
Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
Extended-Range : Has longer range than similar weapon
EFP : Affected by target's armor, low armor targets preferred
MSC : Target's armor is less effective
Tandem : Reduces ricochet chance against specialised armors
Spinning : Reduces ricochet chance against specialised armors
Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
Hardened : Affected by target's armor, low armor targets preferred
Tempered : Target's armor is less effective
Composite Rigid : The closer the target, the greater the firepower
Assault : The closer the target, the greater the penetration
[AP] Conventional
Shell
Attributes
Range
Properties & Modifiers
APBC (M)
Tier 1
Level 1
125
75
15
1550
APC (M)
Tier 1
Level 5
335
140
1550
APCBC (M)
Tier 2
Level 1
440
240
35
1550
Heavy APC (M)
Tier 2
Level 5
395
370
1550
APCBC-I (M)
Tier 3
Level 4
1335
300
55
1550
Heavy APCBC (M)
Tier 3
Level 5
615
570
55
1550
[APDS] Discarding Sabot
Shell
Attributes
Range
Properties & Modifiers
Light APDS (M)
Tier 1
Level 5
200
160
25
2600
Carbonized APDS (M)
Tier 1
Level 6
125
225
2600
Light FSDS (M)
Tier 2
Level 5
455
340
50
2600
Carbonized FSDS (M)
Tier 2
Level 6
265
450
40
2600
Carbonized FSLRDS (M)
Tier 3
Level 4
375
635
55
2600
Light FSLR (M)
Tier 3
Level 5
710
520
75
2600
FSLRDS (M)
Tier 3
Level 6
320
730
95
2600
Quotes
From
Quote
Intro
Well, It's nice to be with you, occasional group action is fine too~
Main screen #1
Main screen #2
Main screen #3
Main screen #4
Main screen #5
Main screen #6
On upgrade
Pre-attack #1
Pre-attack #2
Pre-attack #3
On attack #1
On attack #2
On attack #3
On attack #4
On attack #5
On attack #6
On attack #7
Getting hit
Upon destruction
Assignation to a squad
Adding essential equipment #1
Adding essential equipment #2
Adding essential equipment #3
Adding essential equipment #4
Adding equipment to a slot #1
Adding equipment to a slot #2
Adding equipment to a slot #3
Unequip all gear
Battle victory #1
Battle victory #2
Battle victory #3
Battle loss
Fate
Good travel companions sorthen the travel time... Would you like to travel with me?