Makmat 160 mm Zoe Sherman

Last updated : 2024-03-31 00:57:50
Profile updated to game version : 1.9.7.52

Portrait of Makmat 160 mm

spg category Makmat 160 mm
israel flag Zoe Sherman
Unlocks

Nothing

Category Self-Propelled Gun
Armor Light
Nation Israel
Rarity Gold
Blueprint Rank N5+
Live2D Not available

Talents
cooking talent icon Cooking 1
crafting talent icon Crafting 2
sports talent icon Sports 1

Basic equipment slots
turret slot mod slot internal slot internal slot carriage slot carriage slot special slot

Additionnal Raid slots
external slot

Additionnal Fate slots
Unknown

Shells
apds shell [APDS] Discarding Sabot
he shell [HE] High-Explosive

Attributes :

value at level 1
+ increase per level
value at level 99
Attribute's icon Attribute's name
Rank in SPG category for this attribute (85 vehicles in this category)
Click here to see rankings

Δ ± deviation from the median value for this attribute at level 99
761
+21.00
2819
Firepower icon Firepower
Ranked 24
Δ +79
302
+7.10
997
Penetration icon Penetration
Ranked 37
Δ -30
90
Targeting icon Targeting
Ranked 10
Δ -5
683
+18.20
2466
Durability icon Durability
Ranked 32
Δ -113
236
+6.20
843
Armor icon Armor
Ranked 25
Δ +49
50
Evasion icon Evasion
Ranked 17
Δ -20
105
Stealth icon Stealth
Ranked 4
Δ +20
50
Detection icon Detection
Ranked 11
Δ -10
C
52
Fire resistance
15 Δ -4
C
50
Critical resistance
18 Δ -18
A
76
Critical defense
7 Δ +0

Active Skills :

Chassis properties
front chassis bonus Front
Immune to [Bushy] terrain effect : [Forest]
[Forest] Troughout the battle, Firepower is reduced
light chassis bonus Light
Immune to [Rocky] terrain effect : [Rocky]
[Rocky] Troughout the battle, Targeting is reduced
treads chassis bonus Treads
Immune to [Snowy] terrain effect : [Snow]
[Snow] Troughout the battle, Evasion is reduced
Engine properties
w_proof engine bonus W proof
Immune to [Wet] terrain effect : [Dirt]
[Dirt] Troughout the battle, Detection is drastically reduced
silent engine bonus Silent
Immune to [Exposed] terrain effect : [Valley]
[Valley] Troughout the battle, Stealth is drastically reduced
Tech rank
Tier 1
Silent WP Engine icon
W_proof's icon Silent's icon Silent WP Engine
Detection icon 10 Evasion icon 20 Targeting icon 15
Tech rank
Tier 2
Silent WP Engine II icon
W_proof's icon Silent's icon Silent WP Engine II
Detection icon 15 Evasion icon 55 Targeting icon 40
Tech rank
Tier 3
Silent WP Engine III icon
W_proof's icon Silent's icon Silent WP Engine III
Detection icon 25 Evasion icon 90 Targeting icon 65
Tech rank
Tier 1
Open-Top Chassis icon
Front's icon Light's icon Treads's icon Open-Top Chassis
Durability icon 65 Evasion icon 15 Penetration icon 35 Targeting icon 45
Tech rank
Tier 2
Open-Top Chassis II icon
Front's icon Light's icon Treads's icon Open-Top Chassis II
Durability icon 240 Evasion icon 40 Penetration icon 95 Targeting icon 115
Tech rank
Tier 3
Open-Top Chassis III icon
Front's icon Light's icon Treads's icon Open-Top Chassis III
Durability icon 430 Evasion icon 70 Penetration icon 160 Targeting icon 190
Tech rank
Tier 1
Light Rolled Riveted Armor icon
Riveted's icon Light Rolled Riveted Armor
Armor icon 45 Evasion icon 25
Tech rank
Tier 1
Light Welded Rolled Armor icon
Welded's icon Light Welded Rolled Armor
Armor icon 65 Evasion icon 25 Targeting icon 10
Tech rank
Tier 1
Light Composite Armor icon
Composite's icon Light Composite Armor
Armor icon 175 Evasion icon 10
Tech rank
Tier 1
Light Tempered Upgraded armor icon
Tempered's icon Light Tempered Upgraded armor
Armor icon 95 Evasion icon 35 Stealth icon 30
Tech rank
Tier 2
Light Rolled Riveted Armor II icon
Riveted's icon Light Rolled Riveted Armor II
Armor icon 145 Evasion icon 70
Tech rank
Tier 2
Light Welded Rolled Armor II icon
Welded's icon Light Welded Rolled Armor II
Armor icon 175 Evasion icon 60 Targeting icon 30
Tech rank
Tier 2
Light Composite Armor II icon
Composite's icon Light Composite Armor II
Armor icon 360 Evasion icon 20
Tech rank
Tier 2
Light Tempered Upgraded Armor II icon
Tempered's icon Light Tempered Upgraded Armor II
Armor icon 190 Evasion icon 65 Stealth icon 45
Tech rank
Tier 3
Light Rolled Riveted Armor III icon
Riveted's icon Light Rolled Riveted Armor III
Armor icon 240 Evasion icon 115
Tech rank
Tier 3
Light Welded Rolled Armor III icon
Welded's icon Light Welded Rolled Armor III
Armor icon 260 Evasion icon 90 Targeting icon 45
Tech rank
Tier 3
Light Tempered Upgraded Armor III icon
Tempered's icon Light Tempered Upgraded Armor III
Armor icon 290 Evasion icon 100 Stealth icon 60
Tech rank
Tier 3
Light Composite Armor III icon
Composite's icon Light Composite Armor III
Armor icon 540 Evasion icon 30
[APDS] Discarding Sabot
Tech rank
Tier 3
Ballistic FSLRDS (M) icon
Level 3
Rod-Cap : Reduces ricochet chance against specialised armors Shelling-aimed : Not affected by range-dependent debuffs Long-Rod : Ignores more armor than regular APDS Ballistic FSLRDS (M)
Firepower icon415Penetration icon765Stealth icon95
Range 3810
[HE] High-Explosive
Tech rank
Tier 1
HE-F (L) icon
Level 1
Burst : Applies a debuff that reduces the target's armor Frangible : Increases damage against infantry, if no infantry left then crit rate increased HE-F (L)
Firepower icon330Penetration icon5
Range 9850
Tech rank
Tier 1
HE-I (L) icon
Level 4
Burst : Applies a debuff that reduces the target's armor Burning Agent : Shells have a chance to ignite targets without penetrating them. HE-I (L)
Firepower icon455Penetration icon50
Range 9850
Tech rank
Tier 2
Concave Canister HE-F (L) icon
Level 1
Burst : Applies a debuff that reduces the target's armor Frangible : Increases damage against infantry, if no infantry left then crit rate increased Concave Canister HE-F (L)
Firepower icon1165Penetration icon15Targeting icon65
Range 9850
Tech rank
Tier 2
Concave HE-I (L) icon
Level 4
Burst : Applies a debuff that reduces the target's armor Burning Agent : Shells have a chance to ignite targets without penetrating them. Concave HE-I (L)
Firepower icon1115Penetration icon115Targeting icon80
Range 9850
Tech rank
Tier 3
Concave HCHE-I (L) icon
Level 1
Burst : Applies a debuff that reduces the target's armor Burning Agent : Shells have a chance to ignite targets without penetrating them. Concave HCHE-I (L)
Firepower icon1575Penetration icon160Targeting icon110
Range 9850
Tech rank
Tier 3
Concave Shrapnel HE-F (L) icon
Level 4
Burst : Applies a debuff that reduces the target's armor Frangible : Increases damage against infantry, if no infantry left then crit rate increased Concave Shrapnel HE-F (L)
Firepower icon2255Penetration icon35Targeting icon125
Range 9850
Tech rank
Tier 3
MP High-arc HEDM HE (L) icon
Level 5
Burst : Applies a debuff that reduces the target's armor Fragment : Chance to hit an additional target during Shelling MP High-arc HEDM HE (L)
Firepower icon1810Penetration icon160Targeting icon45Stealth icon60
Range 9850

Illustration :

Main Illustration


Makmat 160 mm illustration
dirt streets's icon
Dirt streets

Adequate equipment : 1 out of 3

- Penetration
- Critical resistance

Missing: [rear] [low]

rocky streets's icon
Rocky streets

Adequate equipment : 1 out of 3

- Armor
- Critical resistance

Missing: [rear] [low] [tires]

snow streets's icon
Snow streets

Adequate equipment : 1 out of 3

- Damage received
- Critical resistance

Missing: [rear] [low] [tires] [c proof]

grass forest's icon
Grass forest

Adequate equipment : 1 out of 1

Missing: [rear] [low] [tires] [c proof]

dirt forest's icon
Dirt forest

Adequate equipment : 2 out of 3

- Penetration

Missing: [rear] [low] [tires] [c proof]

rocky forest's icon
Rocky forest

Adequate equipment : 2 out of 3

- Armor

Missing: [rear] [low] [tires] [c proof]

snow forest's icon
Snow forest

Adequate equipment : 2 out of 3

- Damage received

Missing: [rear] [low] [tires] [c proof]

grass hills's icon
Grass hills

Adequate equipment : 0 out of 1

- Evasion

Missing: [rear] [low] [tires] [c proof] [s proof]

desert hills's icon
Desert hills

Adequate equipment : 0 out of 3

- Damage received
- Fire resistance
- Evasion

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof]

desert plains's icon
Desert plains

Adequate equipment : 0 out of 3

- Damage received
- Fire resistance
- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

desert valley's icon
Desert valley

Adequate equipment : 1 out of 3

- Damage received
- Fire resistance

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

rocky valley's icon
Rocky valley

Adequate equipment : 2 out of 3

- Armor

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

snow valley's icon
Snow valley

Adequate equipment : 2 out of 3

- Damage received

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

grass plains's icon
Grass plains

Adequate equipment : 0 out of 1

- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

dirt plains's icon
Dirt plains

Adequate equipment : 1 out of 3

- Penetration
- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

snow plains's icon
Snow plains

Adequate equipment : 1 out of 3

- Damage received
- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

crushed ice streets's icon
Crushed ice streets

Adequate equipment : 1 out of 3

- Damage received
- Critical resistance

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

shoals forest's icon
Shoals forest

Adequate equipment : 2 out of 3

- Damage received

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

shoals hills's icon
Shoals hills

Adequate equipment : 1 out of 3

- Damage received
- Evasion

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

muddy snow forest's icon
Muddy snow forest

Adequate equipment : 2 out of 3

- Penetration

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

crushed ice valley's icon
Crushed ice valley

Adequate equipment : 2 out of 3

- Damage received

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

rocky desert plains's icon
Rocky desert plains

Adequate equipment : 0 out of 3

- Armor
- Fire resistance
- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

rocky desert streets's icon
Rocky desert streets

Adequate equipment : 0 out of 3

- Armor
- Fire resistance
- Critical resistance

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled]

river hills's icon
River hills

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Evasion

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]

river streets's icon
River streets

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Critical resistance

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]

river valley's icon
River valley

Adequate equipment : 1 out of 3

- Fire resistance
- Penetration

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]

spore plains's icon
Spore plains

Adequate equipment : 0 out of 3

- Probably fail to attack
- Critical resistance
- Firepower

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant] [energized] [brisk]

spore valley's icon
Spore valley

Adequate equipment : 1 out of 3

- Probably fail to attack
- Critical resistance

Missing: [rear] [low] [tires] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant] [energized] [brisk]

Quotes

From Quote
Intro After a lot of research, I found that I could only demonstrate my true skills by performing fire support duties in the rear, so I went to Israel for an attire modification~ So how's that? Does Commander fell that I have matured a lot?
Main screen #1
Main screen #2
Main screen #3
Main screen #4
Main screen #5
Main screen #6
On upgrade
Pre-attack #1
Pre-attack #2
Pre-attack #3
On attack #1
On attack #2
On attack #3
On attack #4
On attack #5
On attack #6
On attack #7
Getting hit
Upon destruction
Assignation to a squad
Adding essential equipment #1
Adding essential equipment #2
Adding essential equipment #3
Adding essential equipment #4
Adding equipment to a slot #1
Adding equipment to a slot #2
Adding equipment to a slot #3
Unequip all gear
Battle victory #1
Battle victory #2
Battle victory #3
Battle loss
Fate