Id
|
Icon | Category |
Name
|
Modifier | Property |
Tier
|
Level |
|
|
Firepower
|
Penetration
|
Targeting
|
Evasion
|
Detection
|
Stealth
|
269 |  | A-AP | Aerial Conventional | | | | | | | 0 | 0 | 0 | 0 | 0 | 0 |
271 |  | A-AP | A.APBC | Ballistic Cap : Increases targeting
| | 1 | 1 | 45% | 100% | 120 | 75 | 20 | 0 | 0 | 0 |
275 |  | A-AP | A.APC | | Capped : Reduces ricochet chance against specialised armors
| 1 | 2 | 70% | 100% | 60 | 160 | 15 | 0 | 0 | 0 |
276 | _icon.png) | A-AP | A.TF.AP(L) | | Shockwave : Increases critical chance by decreasing critical damage
Timer : Operational altitude is less effective
| 1 | 2 | 90% | 90% | 105 | 105 | 15 | 0 | 0 | 0 |
277 |  | A-AP | A.AP-T | | Tracer : Increases the target's chance to be targeted more often
| 1 | 3 | 60% | 95% | 185 | 120 | 30 | 0 | 0 | 0 |
278 | _icon.png) | A-AP | A.NEF.AP (L) | | Fragment : Chance to hit an additional target during Shelling
Radical Explosive : Increase combustion chance upon hit
| 1 | 4 | 50% | 100% | 385 | 40 | 45 | 0 | 0 | 0 |
279 |  | A-AP | A.AP-I | | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 1 | 5 | 55% | 100% | 245 | 135 | 30 | 0 | 0 | 0 |
280 |  | A-AP | A.AP-W | | Secondary Caliber : Ignore target's partial armor and increase Shooting Range
| 1 | 6 | 40% | 100% | 110 | 195 | 25 | 0 | 0 | 0 |
281 |  | A-AP | A.APC-T | Ballistic Cap : Increases targeting
| Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 60% | 100% | 430 | 265 | 80 | 0 | 0 | 0 |
282 |  | A-AP | A.HEAP-I | | Molten : Ignited targets take drastically increased fire
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 2 | 3 | 55% | 100% | 375 | 485 | 60 | 0 | 0 | 0 |
283 |  | A-AP | A.Tempered.APC | | Tempered : Target's armor is less effective
Upper Penetration : Greatly reduce ricochet potential
| 2 | 4 | 100% | 45% | 270 | 395 | 50 | 0 | 0 | 0 |
284 | _icon.png) | A-AP | A.TF.HEAP(L) | | Shockwave : Increases critical chance by decreasing critical damage
Timer : Operational altitude is less effective
| 2 | 4 | 90% | 90% | 365 | 315 | 55 | 0 | 0 | 0 |
285 |  | A-AP | A.AP-CW | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 5 | 40% | 100% | 225 | 400 | 65 | 0 | 0 | 0 |
286 |  | A-AP | A.NEF.HEAP | | Radical Explosive : Increase combustion chance upon hit
| 2 | 6 | 20% | 100% | 445 | 350 | 105 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
287 | _icon.png) | A-AP | A.NEF.HEAP(L) | | Fragment : Chance to hit an additional target during Shelling
Radical Explosive : Increase combustion chance upon hit
| 2 | 6 | 50% | 100% | 1050 | 105 | 105 | 0 | 0 | 0 |
288 |  | A-AP | A.HA.SAP | | Tracer : Target being hit has a higher chance of being hit again
| 3 | 1 | 75% | 100% | 745 | 440 | 130 | 0 | 0 | 0 |
289 |  | A-AP | A.HA.NEF.HEAP | | Radical Explosive : Increase combustion chance upon hit
| 3 | 1 | 20% | 100% | 1030 | 385 | 175 | 0 | 0 | 0 |
290 | _icon.png) | A-AP | A.HA.NEF.HEAP(L) | | Fragment : Chance to hit an additional target during Shelling
Radical Explosive : Increase combustion chance upon hit
| 3 | 1 | 50% | 100% | 1735 | 230 | 140 | 0 | 0 | 0 |
291 |  | A-AP | A.SK.VEAP | | Ignition : Increase fire damage when penetrating target
| 3 | 2 | 20% | 100% | 535 | 770 | 110 | 0 | 0 | 0 |
292 |  | A-AP | A.HA.HEAP-I | | Molten : Ignited targets take drastically increased fire
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 3 | 2 | 55% | 100% | 585 | 715 | 110 | 0 | 0 | 0 |
293 |  | A-AP | A.HA.AP-CW | | Hardened : Affected by target's armor, low armor targets preferred
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
| 3 | 3 | 40% | 100% | 240 | 670 | 95 | 0 | 0 | 0 |
294 |  | A-AP | A.HA.Tempered.APC | | Tempered : Target's armor is less effective
Upper Penetration : Greatly reduce ricochet potential
| 3 | 4 | 100% | 45% | 435 | 620 | 80 | 0 | 0 | 0 |
295 |  _icon.png) | A-AP | A.HA.NEF.HEAP(L) | | Shockwave : Increases critical chance by decreasing critical damage
Timer : Operational altitude is less effective
| 3 | 4 | 90% | 90% | 680 | 590 | 90 | 0 | 0 | 0 |
296 | _icon.png) | A-AP | A.S.AP(L) | | Frangible : Increase damage against infantry, if no infantry left then crit rate increased
Cluster Bomb : Potentially strike multiple targets
| 3 | 5 | 100% | 70% | 870 | 445 | 170 | 0 | 0 | 0 |
297 |  | A-AP | A.M.AP-W | | Secondary Caliber : Ignore target's partial armor and increase Shooting Range
Upper Penetration : Greatly reduce ricochet potential
Rotary Cannon : Ignores a portion of target's Armor for a long time
| 3 | 6 | 95% | 95% | 900 | 530 | 105 | 0 | 0 | 0 |
298 |  | A-AP | A.LF.Rocket | | Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 6 | 20% | 100% | 1605 | 495 | 210 | 0 | 0 | 0 |
270 |  | A-RP | Aerial Rocket-Propelled | | | | | | | 0 | 0 | 0 | 0 | 0 | 0 |
309 |  | A-RP | A.HE.Rocket-HG | | Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 1 | 70% | 100% | 300 | 50 | 0 | 0 | 0 | 0 |
310 |  | A-RP | A.N.Rocket-I | | Multi-Launch : Chance to hit an additional target during Shelling
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 1 | 2 | 50% | 100% | 325 | 90 | 0 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
311 |  | A-RP | A.R.Rocket | | Smoke : Decrease target's detection and accuracy
| 1 | 2 | 50% | 20% | 105 | 5 | 115 | 0 | 0 | 0 |
312 |  | A-RP | A. Guided Missle | | To-Air : Chance to hit an additional target during Shelling and no DMG reduced during attack
| 1 | 3 | 20% | 100% | 390 | 85 | 45 | 0 | 0 | 0 |
313 |  | A-RP | A.KB.Rocket | | Multi-Launch : Chance to hit an additional target during Shelling
Firing-shotgun :
| 1 | 4 | 20% | 100% | 370 | 20 | 25 | 0 | 0 | 0 |
314 |  | A-RP | A.AT.Rocket-W | | Multi-Launch : Chance to hit an additional target during Shelling
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
Upper Penetration : Greatly reduce ricochet potential
| 1 | 5 | 100% | 60% | 375 | 115 | 30 | 0 | 0 | 0 |
315 |  | A-RP | A.P.HE.Rocket | | High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
Substance : Deals higher damage to ground unit
| 1 | 6 | 95% | 90% | 420 | 50 | 0 | 0 | 55 | 55 |
316 |  | A-RP | A.SN.Rocket-I | | Multi-Launch : Chance to hit an additional target during Shelling
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 2 | 1 | 50% | 100% | 1055 | 250 | 50 | 0 | 0 | 0 |
317 |  | A-RP | A. Guided Missle I | | To-Air : Chance to hit an additional target during Shelling and no DMG reduced during attack
| 2 | 2 | 20% | 100% | 1030 | 205 | 100 | 0 | 0 | 0 |
318 |  | A-RP | A.SR.Rocket | | Smoke : Decrease target's detection and accuracy
| 2 | 2 | 50% | 20% | 240 | 20 | 230 | 0 | 0 | 0 |
319 |  | A-RP | A.SAT.Rocket-W | | Multi-Launch : Chance to hit an additional target during Shelling
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
Upper Penetration : Greatly reduce ricochet potential
| 2 | 3 | 100% | 60% | 755 | 215 | 45 | 0 | 0 | 0 |
320 |  | A-RP | A.SP.HE.Rocket | | High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
Substance : Deals higher damage to ground unit
| 2 | 4 | 95% | 90% | 1050 | 55 | 0 | 0 | 80 | 75 |
321 |  | A-RP | AG. Guided Missle | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
BVR : Lower chance to be found after attack
| 2 | 5 | 100% | 20% | 1415 | 75 | 120 | 0 | 0 | 0 |
322 |  | A-RP | A.SKB.Rocket | | Multi-Launch : Chance to hit an additional target during Shelling
Firing-shotgun :
| 2 | 5 | 20% | 100% | 985 | 55 | 65 | 0 | 0 | 0 |
323 |  | A-RP | AD. Guided Missle | | Burst : Applies a debuff that reduces the target's armor
Remote-detonation : Increase crit chance
| 2 | 6 | 50% | 100% | 1040 | 280 | 175 | 0 | 0 | 0 |
324 |  | A-RP | A.ML.Rocket | | Multi-Launch : Chance to hit 2 additional targets during Shelling
| 2 | 6 | 60% | 100% | 1040 | 280 | 0 | 0 | 0 | 0 |
325 |  | A-RP | A.HLN.Rocket-I | | Multi-Launch : Chance to hit an additional target during Shelling
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| 3 | 1 | 50% | 100% | 1650 | 385 | 115 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
326 |  | A-RP | A. Guided Missle II | | To-Air : Chance to hit an additional target during Shelling and no DMG reduced during attack
| 3 | 2 | 20% | 100% | 1720 | 335 | 195 | 0 | 0 | 0 |
327 |  | A-RP | A.HA.P.HE.Rocket | | High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
Substance : Deals higher damage to ground unit
| 3 | 2 | 95% | 90% | 1635 | 80 | 0 | 0 | 125 | 110 |
328 |  | A-RP | A.HA.R.Rocket | | Smoke : Decrease target's detection and accuracy
| 3 | 2 | 50% | 20% | 1180 | 270 | 0 | 0 | 0 | 0 |
329 |  | A-RP | AD. Guided Missle II | | Burst : Applies a debuff that reduces the target's armor
Remote-detonation : Increase crit chance
| 3 | 3 | 50% | 100% | 1965 | 405 | 245 | 0 | 0 | 0 |
330 |  | A-RP | A.HA.AT.Rocket-W | | Multi-Launch : Chance to hit an additional target during Shelling
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
Upper Penetration : Greatly reduce ricochet potential
| 3 | 3 | 100% | 60% | 1325 | 345 | 65 | 0 | 0 | 0 |
331 |  | A-RP | AG. Guided Missle II | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
BVR : Lower chance to be found after attack
| 3 | 4 | 100% | 20% | 2300 | 295 | 170 | 0 | 0 | 30 |
332 |  | A-RP | A.HA.KB.Rocket | | Multi-Launch : Chance to hit an additional target during Shelling
Firing-shotgun :
| 3 | 4 | 20% | 100% | 1475 | 85 | 80 | 0 | 0 | 0 |
333 |  | A-RP | A.HK.ML.Rocket | | Multi-Launch : Chance to hit 2 additional targets during Shelling
| 3 | 5 | 60% | 100% | 1530 | 445 | 40 | 0 | 0 | 0 |
334 |  | A-RP | A.HA.C.S.Rocket | | Frangible : Increase damage against infantry, if no infantry left then crit rate increased
Cluster Bomb : Potentially strike multiple targets
| 3 | 5 | 100% | 40% | 2295 | 205 | 100 | 0 | 0 | 35 |
335 |  | A-RP | A.R.S.Rocket | | Rocket-launcher :
| 3 | 6 | 98% | 92% | 1370 | 350 | 30 | 0 | 0 | 0 |
336 |  | A-RP | A.SPIKE | | Rod-Cap : Reduces ricochet chance against specialised armors
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
Cluster Bomb : Potentially strike multiple targets
| 3 | 6 | 100% | 65% | 1480 | 385 | 85 | 0 | 0 | 0 |
1 |  | AP | Conventional | | | | | | | 0 | 0 | 0 | 0 | 0 | 0 |
8 | _icon.png) | AP | APBC (S) | Ballistic Cap : Increases targeting
| | 1 | 1 | 100% | 30% | 100 | 80 | 15 | 0 | 0 | 0 |
9 | _icon.png) | AP | APBC (M) | Ballistic Cap : Increases targeting
| | 1 | 1 | 100% | 30% | 125 | 75 | 15 | 0 | 0 | 0 |
10 | _icon.png) | AP | APBC (L) | Ballistic Cap : Increases targeting
| | 1 | 1 | 100% | 30% | 150 | 75 | 15 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
11 | _icon.png) | AP | APHE (M) | High Explosive : Greatly increases firepower, reduces penetration
| | 1 | 2 | 100% | 75% | 315 | 35 | 0 | 0 | 0 | 0 |
12 | _icon.png) | AP | APHE (L) | High Explosive : Greatly increases firepower, reduces penetration
| | 1 | 2 | 100% | 75% | 350 | 30 | 0 | 0 | 0 | 0 |
13 | _icon.png) | AP | AP-I (S) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| | 1 | 3 | 100% | 70% | 300 | 90 | 0 | 0 | 0 | 0 |
14 | _icon.png) | AP | AP-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| | 1 | 3 | 100% | 70% | 345 | 85 | 0 | 0 | 0 | 0 |
15 | _icon.png) | AP | AP-T (S) | | Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 75% | 245 | 135 | 0 | 0 | 0 | 0 |
16 | _icon.png) | AP | AP-T (M) | | Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 75% | 295 | 125 | 0 | 0 | 0 | 0 |
17 | _icon.png) | AP | AP-T (L) | | Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 75% | 345 | 120 | 0 | 0 | 0 | 0 |
18 | _icon.png) | AP | APC (M) | | Capped : Reduces ricochet chance against specialised armors
| 1 | 5 | 100% | 30% | 335 | 140 | 0 | 0 | 0 | 0 |
19 | _icon.png) | AP | APC (L) | | Capped : Reduces ricochet chance against specialised armors
| 1 | 5 | 100% | 30% | 390 | 130 | 0 | 0 | 0 | 0 |
20 | _icon.png) | AP | APC (S) | | Capped : Reduces ricochet chance against specialised armors
| 1 | 6 | 100% | 30% | 275 | 150 | 0 | 0 | 0 | 0 |
21 | _icon.png) | AP | APCBC (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
| 2 | 1 | 100% | 30% | 350 | 255 | 35 | 0 | 0 | 0 |
22 | _icon.png) | AP | APCBC (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
| 2 | 1 | 100% | 30% | 440 | 240 | 35 | 0 | 0 | 0 |
23 | _icon.png) | AP | APCBC (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
| 2 | 1 | 100% | 30% | 525 | 225 | 35 | 0 | 0 | 0 |
24 | _icon.png) | AP | APHEC (M) | High Explosive : Greatly increases firepower, reduces penetration
| Capped : Reduces ricochet chance against specialised armors
| 2 | 2 | 100% | 75% | 960 | 100 | 0 | 0 | 0 | 0 |
25 | _icon.png) | AP | APHEC (L) | High Explosive : Greatly increases firepower, reduces penetration
| Capped : Reduces ricochet chance against specialised armors
| 2 | 2 | 100% | 75% | 1065 | 80 | 0 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
26 | _icon.png) | AP | APC-T (S) | | Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 2 | 3 | 100% | 75% | 495 | 260 | 0 | 0 | 0 | 0 |
27 | _icon.png) | AP | APC-T (M) | | Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 2 | 3 | 100% | 75% | 595 | 245 | 0 | 0 | 0 | 0 |
28 | _icon.png) | AP | APC-T (L) | | Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 2 | 3 | 100% | 75% | 700 | 225 | 0 | 0 | 0 | 0 |
29 | _icon.png) | AP | APC-I (S) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Capped : Reduces ricochet chance against specialised armors
| 2 | 4 | 100% | 70% | 730 | 210 | 0 | 0 | 0 | 0 |
30 | _icon.png) | AP | APC-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Capped : Reduces ricochet chance against specialised armors
| 2 | 4 | 100% | 70% | 840 | 195 | 0 | 0 | 0 | 0 |
31 | _icon.png) | AP | Heavy APC (M) | | Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 2 | 5 | 100% | 30% | 395 | 370 | 0 | 0 | 0 | 0 |
32 | _icon.png) | AP | Heavy APC (L) | | Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 2 | 5 | 100% | 30% | 500 | 355 | 0 | 0 | 0 | 0 |
33 | _icon.png) | AP | Heavy APC (S) | | Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 2 | 6 | 100% | 30% | 290 | 390 | 0 | 0 | 0 | 0 |
34 | _icon.png) | AP | HCAPCBC (M) | Ballistic Cap : Increases targeting
High Explosive : Greatly increases firepower, reduces penetration
| Capped : Reduces ricochet chance against specialised armors
| 3 | 1 | 100% | 75% | 1540 | 155 | 50 | 0 | 0 | 0 |
35 | _icon.png) | AP | HCAPCBC (L) | Ballistic Cap : Increases targeting
High Explosive : Greatly increases firepower, reduces penetration
| Capped : Reduces ricochet chance against specialised armors
| 3 | 1 | 100% | 75% | 1705 | 125 | 50 | 0 | 0 | 0 |
36 | _icon.png) | AP | APCBC-T (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 75% | 775 | 400 | 55 | 0 | 0 | 0 |
37 | _icon.png) | AP | APCBC-T (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 75% | 930 | 375 | 55 | 0 | 0 | 0 |
38 | _icon.png) | AP | APCBC-T (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 75% | 1095 | 350 | 55 | 0 | 0 | 0 |
39 | _icon.png) | AP | QFCBC Mag (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Quickfire : Quickfire clip increases damage by a certain percentage
| 3 | 3 | 100% | 45% | 1065 | 365 | 55 | 0 | 0 | 0 |
266 | _icon.png) | AP | Chained APC (Medium Caliber) | | Quickfire : Quickfire clip increases damage by a certain percentage
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
| 3 | 3 | 100% | 50% | 805 | 515 | 60 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
267 | _icon.png) | AP | Chained SAP II (Medium Caliber) | Heavy : The closer the target, the greater the penetration
| Capped : Reduces ricochet chance against specialised armors
Quickfire : Quickfire clip increases damage by a certain percentage
| 3 | 3 | 100% | 30% | 1675 | 195 | 60 | 0 | 0 | 0 |
40 | _icon.png) | AP | APCBC-I (S) | Ballistic Cap : Increases targeting
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Capped : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 70% | 1160 | 330 | 60 | 0 | 0 | 0 |
41 | _icon.png) | AP | APCBC-I (M) | Ballistic Cap : Increases targeting
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Capped : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 70% | 1335 | 300 | 60 | 0 | 0 | 0 |
42 | _icon.png) | AP | Heavy APCBC (M) | Ballistic Cap : Increases targeting
| Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 3 | 5 | 100% | 30% | 615 | 570 | 60 | 0 | 0 | 0 |
344 | _icon.png) | AP | Rotary Multi-Barrel APC (S) | | Quickfire : Quickfire clip increases damage by a certain percentage
Paired : Has a chance to hit an additional target during Contact
Penetrative : Partially reduces target armor, increased damage to infantry
| 3 | 5 | 100% | 80% | 1485 | 460 | 170 | 0 | 0 | 0 |
43 | _icon.png) | AP | Heavy APCBC (S) | Ballistic Cap : Increases targeting
| Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 3 | 6 | 100% | 30% | 450 | 595 | 60 | 0 | 0 | 0 |
44 | _icon.png) | AP | Heavy APCBC (L) | Ballistic Cap : Increases targeting
| Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
| 3 | 6 | 100% | 30% | 780 | 540 | 60 | 0 | 0 | 0 |
307 | _icon.png) | AP | Cased APHE (L) | | Capped : Reduces ricochet chance against specialised armors
Secondary Caliber : Ignore target's partial armor and increase Shooting Range
| 3 | 6 | 100% | 35% | 1225 | 525 | 60 | 0 | 0 | 0 |
343 | _icon.png) | AP | Paired APCBC (L) | | Assault : The closer the target, the greater the penetration
Capped : Reduces ricochet chance against specialised armors
Paired : Has a chance to hit an additional target during Contact
| 3 | 6 | 100% | 30% | 1570 | 485 | 80 | 0 | 0 | 0 |
2 |  | APCR | Composite-Rigid | | Composite Rigid : The closer the target, the greater the firepower
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
45 | _icon.png) | APCR | APCRBC (S) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
| 1 | 1 | 100% | 30% | 85 | 85 | 15 | 0 | 0 | 0 |
46 | _icon.png) | APCR | APCRBC (M) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
| 1 | 1 | 100% | 30% | 105 | 85 | 15 | 0 | 0 | 0 |
47 | _icon.png) | APCR | APCRBC (L) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
| 1 | 1 | 100% | 30% | 130 | 80 | 15 | 0 | 0 | 0 |
48 | _icon.png) | APCR | Carbonized APCR (S) | | Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 2 | 100% | 45% | 55 | 135 | 0 | 0 | 0 | 0 |
49 | _icon.png) | APCR | Carbonized APCR (M) | | Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 2 | 100% | 45% | 80 | 130 | 0 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
50 | _icon.png) | APCR | Carbonized APCR (L) | | Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 2 | 100% | 45% | 110 | 125 | 0 | 0 | 0 | 0 |
51 | _icon.png) | APCR | HECR (L) | High Explosive : Greatly increases firepower, reduces penetration
| Composite Rigid : The closer the target, the greater the firepower
| 1 | 3 | 100% | 70% | 370 | 50 | 0 | 0 | 0 | 0 |
52 | _icon.png) | APCR | Tempered APCR (S) | | Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 60% | 225 | 115 | 0 | 0 | 0 | 0 |
53 | _icon.png) | APCR | Tempered APCR (M) | | Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 60% | 270 | 110 | 0 | 0 | 0 | 0 |
54 | _icon.png) | APCR | Tempered APCR (L) | | Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 60% | 315 | 100 | 0 | 0 | 0 | 0 |
55 | _icon.png) | APCR | APCR-T (M) | | Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 1 | 5 | 100% | 75% | 265 | 140 | 0 | 0 | 0 | 0 |
56 | _icon.png) | APCR | APCR-T (L) | | Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 1 | 5 | 100% | 75% | 315 | 130 | 0 | 0 | 0 | 0 |
57 | _icon.png) | APCR | APCRC (S) | | Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 1 | 6 | 100% | 30% | 240 | 160 | 0 | 0 | 0 | 0 |
58 | _icon.png) | APCR | APCRC (M) | | Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 1 | 6 | 100% | 30% | 295 | 155 | 0 | 0 | 0 | 0 |
59 | _icon.png) | APCR | APCRC (L) | | Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 1 | 6 | 100% | 30% | 350 | 145 | 0 | 0 | 0 | 0 |
60 | _icon.png) | APCR | Carbonized CRBC (S) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 1 | 100% | 45% | 160 | 340 | 35 | 0 | 0 | 0 |
61 | _icon.png) | APCR | Carbonized CRBC (M) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 1 | 100% | 45% | 235 | 330 | 35 | 0 | 0 | 0 |
62 | _icon.png) | APCR | Carbonized CRBC (L) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 1 | 100% | 45% | 310 | 315 | 35 | 0 | 0 | 0 |
63 | _icon.png) | APCR | CRBC-T (M) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 2 | 2 | 100% | 75% | 530 | 265 | 40 | 0 | 0 | 0 |
64 | _icon.png) | APCR | CRBC-T (L) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 2 | 2 | 100% | 75% | 630 | 250 | 40 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
65 | _icon.png) | APCR | Tempered CRBC (S) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 2 | 3 | 100% | 60% | 555 | 265 | 45 | 0 | 0 | 0 |
66 | _icon.png) | APCR | Tempered CRBC (M) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 2 | 3 | 100% | 60% | 660 | 250 | 45 | 0 | 0 | 0 |
67 | _icon.png) | APCR | Tempered CRBC (L) | Ballistic Cap : Increases targeting
| Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 2 | 3 | 100% | 60% | 770 | 230 | 45 | 0 | 0 | 0 |
68 | _icon.png) | APCR | HECRBC (L) | Ballistic Cap : Increases targeting
High Explosive : Greatly increases firepower, reduces penetration
| Composite Rigid : The closer the target, the greater the firepower
| 2 | 4 | 100% | 70% | 1125 | 145 | 45 | 0 | 0 | 0 |
69 | _icon.png) | APCR | CRCBC (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 2 | 5 | 100% | 30% | 630 | 310 | 50 | 0 | 0 | 0 |
70 | _icon.png) | APCR | CRCBC (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 2 | 5 | 100% | 30% | 750 | 295 | 50 | 0 | 0 | 0 |
71 | _icon.png) | APCR | CRCBC (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 2 | 6 | 100% | 30% | 515 | 330 | 50 | 0 | 0 | 0 |
72 | _icon.png) | APCR | CRCBC-T (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 75% | 795 | 390 | 50 | 0 | 0 | 0 |
73 | _icon.png) | APCR | CRCBC-T (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 75% | 945 | 365 | 50 | 0 | 0 | 0 |
74 | _icon.png) | APCR | QFCRCBC Mag (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Quickfire : Quickfire clip increases damage by a certain percentage
| 3 | 2 | 100% | 60% | 915 | 385 | 55 | 0 | 0 | 0 |
75 | _icon.png) | APCR | Carbonized CRCBC (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 3 | 3 | 100% | 45% | 305 | 615 | 55 | 0 | 0 | 0 |
76 | _icon.png) | APCR | Carbonized CRCBC (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 3 | 3 | 100% | 45% | 440 | 595 | 55 | 0 | 0 | 0 |
77 | _icon.png) | APCR | Carbonized CRCBC (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Hardened : Affected by target's armor, low armor targets preferred
| 3 | 3 | 100% | 45% | 580 | 570 | 55 | 0 | 0 | 0 |
78 | _icon.png) | APCR | HECRCBC (L) | Ballistic Cap : Increases targeting
High Explosive : Greatly increases firepower, reduces penetration
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
| 3 | 4 | 100% | 70% | 1685 | 215 | 60 | 0 | 0 | 0 |
79 | _icon.png) | APCR | Tempered CRCBC (M) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 3 | 5 | 100% | 60% | 1095 | 405 | 60 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
80 | _icon.png) | APCR | Tempered CRCBC (L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 3 | 5 | 100% | 60% | 1275 | 375 | 60 | 0 | 0 | 0 |
81 | _icon.png) | APCR | Tempered CRCBC (S) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Tempered : Target's armor is less effective
| 3 | 6 | 100% | 60% | 920 | 430 | 60 | 0 | 0 | 0 |
273 | _icon.png) | APCR | CRCBCDS(L) | Ballistic Cap : Increases targeting
| Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 3 | 6 | 100% | 30% | 1690 | 225 | 60 | 0 | 0 | 0 |
303 | _icon.png) | APCR | Paired CRCBC (L) | | Capped : Reduces ricochet chance against specialised armors
Composite Rigid : The closer the target, the greater the firepower
Paired : Has a chance to hit an additional target during Contact
| 3 | 6 | 100% | 30% | 1875 | 215 | 105 | 0 | 0 | 0 |
347 | _icon.png) | APCR | Conical APCR (M) | | Kinetic Focus : Distance significantly affects firepower. Reduced ricochet chance.
Conical Projectile : Greatly increased penetration in contact phase and CQB phase.
| 3 | 6 | 100% | 10% | 445 | 860 | 125 | 0 | 0 | 0 |
3 |  | APDS | Discarding-Sabot | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
82 | _icon.png) | APDS | APSSDS (S) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Spinning : Reduces ricochet chance against specialised armors
| 1 | 1 | 100% | 30% | 120 | 80 | 10 | 0 | 0 | 0 |
83 | _icon.png) | APDS | APFSDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 2 | 100% | 30% | 115 | 100 | 15 | 0 | 0 | 0 |
84 | _icon.png) | APDS | APFSDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 2 | 100% | 30% | 140 | 100 | 15 | 0 | 0 | 0 |
85 | _icon.png) | APDS | APFSDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 2 | 100% | 30% | 170 | 90 | 15 | 0 | 0 | 0 |
86 | _icon.png) | APDS | Heavy APDS (L) | Heavy : The closer the target, the greater the penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 3 | 100% | 45% | 315 | 85 | 0 | 0 | 0 | 0 |
87 | _icon.png) | APDS | Tempered APDS (S) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 70% | 200 | 125 | 0 | 0 | 0 | 0 |
88 | _icon.png) | APDS | Tempered APDS (M) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 70% | 240 | 120 | 0 | 0 | 0 | 0 |
89 | _icon.png) | APDS | Tempered APDS (L) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 1 | 4 | 100% | 70% | 280 | 110 | 0 | 0 | 0 | 0 |
90 | _icon.png) | APDS | Light APDS (L) | Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 5 | 100% | 60% | 245 | 150 | 0 | 25 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
91 | _icon.png) | APDS | Light APDS (M) | Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 1 | 5 | 100% | 60% | 200 | 160 | 0 | 25 | 0 | 0 |
92 | _icon.png) | APDS | Carbonized APDS (S) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 6 | 100% | 60% | 80 | 230 | 0 | 0 | 0 | 0 |
93 | _icon.png) | APDS | Carbonized APDS (M) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 6 | 100% | 60% | 125 | 225 | 0 | 0 | 0 | 0 |
94 | _icon.png) | APDS | Carbonized APDS (L) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 1 | 6 | 100% | 60% | 170 | 215 | 0 | 0 | 0 | 0 |
95 | _icon.png) | APDS | SSLRDS (S) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Spinning : Reduces ricochet chance against specialised armors
| 2 | 1 | 100% | 30% | 425 | 245 | 40 | 0 | 0 | 0 |
96 | _icon.png) | APDS | FSLRDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 2 | 2 | 100% | 30% | 350 | 280 | 55 | 0 | 0 | 0 |
97 | _icon.png) | APDS | FSLRDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 2 | 2 | 100% | 30% | 435 | 265 | 55 | 0 | 0 | 0 |
98 | _icon.png) | APDS | FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 2 | 2 | 100% | 30% | 520 | 255 | 55 | 0 | 0 | 0 |
99 | _icon.png) | APDS | Heavy FSDS (L) | Fin Stabilized : Increases targeting, reduces penetration
Heavy : The closer the target, the greater the penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 2 | 3 | 100% | 45% | 845 | 210 | 35 | 0 | 0 | 0 |
100 | _icon.png) | APDS | Tempered FSDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 2 | 4 | 100% | 70% | 485 | 290 | 35 | 0 | 0 | 0 |
101 | _icon.png) | APDS | Tempered FSDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 2 | 4 | 100% | 70% | 585 | 270 | 35 | 0 | 0 | 0 |
102 | _icon.png) | APDS | Tempered FSDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Tempered : Target's armor is less effective
| 2 | 4 | 100% | 70% | 690 | 255 | 35 | 0 | 0 | 0 |
103 | _icon.png) | APDS | Light FSDS (M) | Fin Stabilized : Increases targeting, reduces penetration
Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 2 | 5 | 100% | 60% | 455 | 340 | 0 | 50 | 0 | 0 |
104 | _icon.png) | APDS | Light FSDS (L) | Fin Stabilized : Increases targeting, reduces penetration
Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
| 2 | 5 | 100% | 60% | 560 | 320 | 0 | 50 | 0 | 0 |
105 | _icon.png) | APDS | Carbonized FSDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 6 | 100% | 60% | 175 | 465 | 40 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
106 | _icon.png) | APDS | Carbonized FSDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 6 | 100% | 60% | 265 | 450 | 40 | 0 | 0 | 0 |
107 | _icon.png) | APDS | Carbonized FSDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
| 2 | 6 | 100% | 60% | 360 | 435 | 40 | 0 | 0 | 0 |
108 | _icon.png) | APDS | Heavy FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
Heavy : The closer the target, the greater the penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 1 | 100% | 45% | 1275 | 310 | 50 | 0 | 0 | 0 |
109 | _icon.png) | APDS | Tempered FSLRDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
Tempered : Target's armor is less effective
| 3 | 2 | 100% | 70% | 715 | 415 | 55 | 0 | 0 | 0 |
110 | _icon.png) | APDS | Tempered FSLRDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
Tempered : Target's armor is less effective
| 3 | 2 | 100% | 70% | 865 | 395 | 55 | 0 | 0 | 0 |
111 | _icon.png) | APDS | Tempered FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
Tempered : Target's armor is less effective
| 3 | 2 | 100% | 70% | 1020 | 370 | 55 | 0 | 0 | 0 |
112 | _icon.png) | APDS | QFLR Mag (S) | | Discarding Sabot : Penetrator rod ignores a portion of target's armor
Quickfire : Quickfire clip increases damage by a certain percentage
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 3 | 100% | 70% | 935 | 490 | 0 | 0 | 0 | 0 |
304 | _icon.png) | APDS | Ramjet APFSDS (M) | Long-Rod : Ignores more armor than regular APDS
| Rod-Cap : Reduces ricochet chance against specialised armors
Shelling-aimed : Not affected by range-dependent debuffs
| 3 | 3 | 100% | 30% | 415 | 765 | 35 | 0 | 0 | 95 |
348 | _icon.png) | APDS | Heavy QFLRDS Mag (L) | Heavy : The closer the target, the greater the penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Quickfire : Quickfire clip increases damage by a certain percentage
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 3 | 100% | 20% | 650 | 570 | 0 | 0 | 0 | 0 |
113 | _icon.png) | APDS | Carbonized FSLRDS (S) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 60% | 255 | 655 | 60 | 0 | 0 | 0 |
114 | _icon.png) | APDS | Carbonized FSLRDS (M) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 60% | 375 | 635 | 60 | 0 | 0 | 0 |
115 | _icon.png) | APDS | Carbonized FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Hardened : Affected by target's armor, low armor targets preferred
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 60% | 510 | 615 | 60 | 0 | 0 | 0 |
116 | _icon.png) | APDS | Light FSLR (M) | Fin Stabilized : Increases targeting, reduces penetration
Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 5 | 100% | 60% | 710 | 520 | 0 | 80 | 0 | 0 |
117 | _icon.png) | APDS | Light FSLR (L) | Fin Stabilized : Increases targeting, reduces penetration
Guerrilla : Small increase in crit chance and crit damage
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 5 | 100% | 60% | 870 | 495 | 0 | 80 | 0 | 0 |
118 | _icon.png) | APDS | FSLRDS (S) | Fin Stabilized : Increases targeting, reduces penetration
Long-Rod : Ignores more armor than regular APDS
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 6 | 100% | 30% | 195 | 755 | 105 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
119 | _icon.png) | APDS | FSLRDS (M) | Fin Stabilized : Increases targeting, reduces penetration
Long-Rod : Ignores more armor than regular APDS
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 6 | 100% | 30% | 320 | 730 | 105 | 0 | 0 | 0 |
120 | _icon.png) | APDS | FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
Long-Rod : Ignores more armor than regular APDS
| Discarding Sabot : Penetrator rod ignores a portion of target's armor
Rod-Cap : Reduces ricochet chance against specialised armors
| 3 | 6 | 100% | 30% | 460 | 710 | 105 | 0 | 0 | 0 |
337 | _icon.png) | APDS | High-density FSLRDS (L) | Fin Stabilized : Increases targeting, reduces penetration
Long-Rod : Ignores more armor than regular APDS
| Self-sharpening : Better ricochet chance reduction and has a high chance to ignite penetrated targets
| 3 | 6 | 100% | 20% | 385 | 815 | 90 | 0 | 0 | 0 |
4 |  | HE | High-Explosive | | Burst : Applies a debuff that reduces the target's armor
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
121 | _icon.png) | HE | HE-F (S) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 1 | 1 | 100% | 45% | 295 | 10 | 0 | 0 | 0 | 0 |
122 | _icon.png) | HE | HE-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 1 | 1 | 100% | 45% | 310 | 5 | 0 | 0 | 0 | 0 |
123 | _icon.png) | HE | HE-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 1 | 1 | 100% | 45% | 330 | 5 | 0 | 0 | 0 | 0 |
124 | _icon.png) | HE | SSHE (S) | SS : Increases targeting, reduces firepower
| Burst : Applies a debuff that reduces the target's armor
| 1 | 2 | 100% | 30% | 235 | 60 | 35 | 0 | 0 | 0 |
125 | _icon.png) | HE | SSHE (M) | SS : Increases targeting, reduces firepower
| Burst : Applies a debuff that reduces the target's armor
| 1 | 2 | 100% | 30% | 265 | 55 | 35 | 0 | 0 | 0 |
126 | _icon.png) | HE | HCHE (M) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 1 | 3 | 100% | 30% | 260 | 85 | 0 | 0 | 0 | 0 |
127 | _icon.png) | HE | HCHE (L) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 1 | 3 | 100% | 30% | 300 | 75 | 0 | 0 | 0 | 0 |
128 | _icon.png) | HE | HE-I (S) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 1 | 4 | 100% | 30% | 380 | 60 | 0 | 0 | 0 | 0 |
129 | _icon.png) | HE | HE-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 1 | 4 | 100% | 30% | 420 | 55 | 0 | 0 | 0 | 0 |
130 | _icon.png) | HE | HE-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 1 | 4 | 100% | 30% | 455 | 50 | 0 | 0 | 0 | 0 |
131 | _icon.png) | HE | LDHE (S) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 1 | 5 | 100% | 30% | 450 | 65 | 0 | 0 | 0 | 55 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
132 | _icon.png) | HE | LDHE (M) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 1 | 5 | 100% | 30% | 495 | 60 | 0 | 0 | 0 | 55 |
133 | _icon.png) | HE | LDHE (L) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 1 | 5 | 100% | 30% | 535 | 50 | 0 | 0 | 0 | 55 |
134 | _icon.png) | HE | Concave HE (S) | | Burst : Applies a debuff that reduces the target's armor
| 1 | 6 | 100% | 30% | 460 | 90 | 45 | 0 | 0 | 0 |
135 | _icon.png) | HE | Concave HE (M) | | Burst : Applies a debuff that reduces the target's armor
| 1 | 6 | 100% | 30% | 510 | 80 | 45 | 0 | 0 | 0 |
136 | _icon.png) | HE | Concave HE (L) | | Burst : Applies a debuff that reduces the target's armor
| 1 | 6 | 100% | 30% | 560 | 70 | 45 | 0 | 0 | 0 |
137 | _icon.png) | HE | Concave Canister HE-F (S) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 2 | 1 | 100% | 45% | 1040 | 35 | 65 | 0 | 0 | 0 |
138 | _icon.png) | HE | Concave Canister HE-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 2 | 1 | 100% | 45% | 1105 | 25 | 65 | 0 | 0 | 0 |
139 | _icon.png) | HE | Concave Canister HE-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 2 | 1 | 100% | 45% | 1165 | 15 | 65 | 0 | 0 | 0 |
140 | _icon.png) | HE | Concave HE-T (S) | | Burst : Applies a debuff that reduces the target's armor
Tracer : Increases the target's chance to be targeted more often
| 2 | 2 | 100% | 45% | 770 | 145 | 70 | 0 | 0 | 0 |
141 | _icon.png) | HE | Concave HE-T (M) | | Burst : Applies a debuff that reduces the target's armor
Tracer : Increases the target's chance to be targeted more often
| 2 | 2 | 100% | 45% | 855 | 130 | 70 | 0 | 0 | 0 |
142 | _icon.png) | HE | Concave HCHE (M) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 2 | 3 | 100% | 30% | 705 | 205 | 75 | 0 | 0 | 0 |
143 | _icon.png) | HE | Concave HCHE (L) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 2 | 3 | 100% | 30% | 805 | 190 | 75 | 0 | 0 | 0 |
144 | _icon.png) | HE | Concave HE-I (S) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 2 | 4 | 100% | 30% | 935 | 145 | 80 | 0 | 0 | 0 |
145 | _icon.png) | HE | Concave HE-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 2 | 4 | 100% | 30% | 1025 | 130 | 80 | 0 | 0 | 0 |
146 | _icon.png) | HE | Concave HE-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 2 | 4 | 100% | 30% | 1115 | 115 | 80 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
147 | _icon.png) | HE | BBERHE (S) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 2 | 5 | 100% | 30% | 1020 | 140 | 0 | 0 | 0 | 80 |
148 | _icon.png) | HE | BBERHE (M) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 2 | 5 | 100% | 30% | 1115 | 125 | 0 | 0 | 0 | 80 |
149 | _icon.png) | HE | BBERHE (L) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 2 | 5 | 100% | 30% | 1210 | 110 | 0 | 0 | 0 | 80 |
299 | _icon.png) | HE | High-arc HEDM HE (M) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 2 | 5 | 100% | 45% | 1085 | 105 | 35 | 0 | 0 | 45 |
300 | _icon.png) | HE | High-arc HEDM HE (L) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 2 | 5 | 100% | 45% | 1185 | 90 | 35 | 0 | 0 | 45 |
150 | _icon.png) | HE | HEDM HE (S) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 2 | 6 | 100% | 30% | 975 | 180 | 15 | 0 | 0 | 0 |
151 | _icon.png) | HE | HEDM HE (M) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 2 | 6 | 100% | 30% | 1085 | 165 | 15 | 0 | 0 | 0 |
152 | _icon.png) | HE | HEDM HE (L) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 2 | 6 | 100% | 30% | 1185 | 145 | 15 | 0 | 0 | 0 |
153 | _icon.png) | HE | Concave HCHE-I (S) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 3 | 1 | 100% | 30% | 1320 | 200 | 110 | 0 | 0 | 0 |
154 | _icon.png) | HE | Concave HCHE-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 3 | 1 | 100% | 30% | 1450 | 180 | 110 | 0 | 0 | 0 |
155 | _icon.png) | HE | Concave HCHE-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Burst : Applies a debuff that reduces the target's armor
| 3 | 1 | 100% | 30% | 1575 | 160 | 110 | 0 | 0 | 0 |
156 | _icon.png) | HE | Concave Elongated HCHE-T (S) | | Burst : Applies a debuff that reduces the target's armor
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 45% | 1285 | 240 | 115 | 0 | 0 | 0 |
157 | _icon.png) | HE | Concave Elongated HCHE-T (M) | | Burst : Applies a debuff that reduces the target's armor
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 45% | 1425 | 215 | 115 | 0 | 0 | 0 |
158 | _icon.png) | HE | RPBBERHE (S) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 3 | 3 | 100% | 30% | 1475 | 205 | 0 | 0 | 0 | 95 |
159 | _icon.png) | HE | RPBBERHE (M) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 3 | 3 | 100% | 30% | 1615 | 180 | 0 | 0 | 0 | 95 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
160 | _icon.png) | HE | RPBBERHE (L) | | Burst : Applies a debuff that reduces the target's armor
Extended-Range : Has longer range than similar weapon
| 3 | 3 | 100% | 30% | 1750 | 160 | 0 | 0 | 0 | 95 |
338 | _icon.png) | HE | Chain HE-F (S) | | Burst : Applies a debuff that reduces the target's armor
Quickfire : Quickfire clip increases damage by a certain percentage
Frangible : Increase damage against infantry, if no infantry left then crit rate increased
| 3 | 3 | 100% | 60% | 1130 | 425 | 200 | 0 | 0 | 35 |
161 | _icon.png) | HE | Concave Shrapnel HE-F (S) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 3 | 4 | 100% | 45% | 2005 | 65 | 125 | 0 | 0 | 0 |
162 | _icon.png) | HE | Concave Shrapnel HE-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 3 | 4 | 100% | 45% | 2135 | 50 | 125 | 0 | 0 | 0 |
164 | _icon.png) | HE | Concave Shrapnel HE-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Burst : Applies a debuff that reduces the target's armor
| 3 | 4 | 100% | 45% | 2255 | 35 | 125 | 0 | 0 | 0 |
268 |  | HE | Pod Rapid-fire APHE | | Burst : Applies a debuff that reduces the target's armor
Dense Ammo : Increase damage at close range; Reduce damage at ranged, and it might attack one more target
| 3 | 4 | 100% | 30% | 840 | 600 | 120 | 0 | 0 | 0 |
350 | _icon.png) | HE | High-Energy Impact Tactical Shell (L) | | Burst : Applies a debuff that reduces the target's armor
Shockwave : Deals increased damage to targets with reduced armor. Has a small chance to hit an additional target.
| 3 | 4 | 100% | 60% | 2650 | 170 | 520 | 0 | 0 | 0 |
165 | _icon.png) | HE | Concave Elongated HCHE (M) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 3 | 5 | 100% | 30% | 1240 | 355 | 125 | 0 | 0 | 0 |
166 | _icon.png) | HE | Concave Elongated HCHE (L) | | Burst : Applies a debuff that reduces the target's armor
Structural Fracture : Allows stacking of multiple armor-weakening effects on the same target.
| 3 | 5 | 100% | 30% | 1410 | 330 | 125 | 0 | 0 | 0 |
301 | _icon.png) | HE | MP High-arc HEDM HE (M) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
High-arc Trajectory : Prioritizes attacking targets with current highest exposure.
| 3 | 5 | 100% | 70% | 1655 | 185 | 45 | 0 | 0 | 60 |
302 | _icon.png) | HE | MP High-arc HEDM HE (L) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
High-arc Trajectory : Prioritizes attacking targets with current highest exposure.
| 3 | 5 | 100% | 70% | 1810 | 160 | 45 | 0 | 0 | 60 |
167 | _icon.png) | HE | Active HEDM HE (S) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 3 | 6 | 100% | 30% | 1490 | 275 | 25 | 0 | 0 | 0 |
168 | _icon.png) | HE | Active HEDM HE (M) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 3 | 6 | 100% | 30% | 1655 | 250 | 25 | 0 | 0 | 0 |
169 | _icon.png) | HE | Active HEDM HE (L) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
| 3 | 6 | 100% | 30% | 1810 | 225 | 25 | 0 | 0 | 0 |
308 | _icon.png) | HE | Laser-guided Fragment HE (L) | | Burst : Applies a debuff that reduces the target's armor
Fragment : Chance to hit an additional target during Shelling
Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 6 | 100% | 30% | 1510 | 510 | 220 | 0 | 0 | 45 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
346 | _icon.png) | HE | Solid Particle Colored Smoke Shell (M) | | Burst : Applies a debuff that reduces the target's armor
Colorants : Prioritizes attacking the target with the highest threat and reduces its stealth.
| 3 | 6 | 100% | 75% | 110 | 0 | 370 | 0 | 125 | 145 |
5 |  | Heat | Anti-Tank | | Molten : Ignited targets take drastically increased fire
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
170 | _icon.png) | Heat | HEAT (S) | | High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 1 | 1 | 100% | 60% | 235 | 55 | 0 | 0 | 0 | 0 |
171 | _icon.png) | Heat | HEAT (M) | | High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 1 | 1 | 100% | 60% | 260 | 50 | 0 | 0 | 0 | 0 |
172 | _icon.png) | Heat | HEAT (L) | | High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 1 | 1 | 100% | 60% | 290 | 45 | 0 | 0 | 0 | 0 |
173 | _icon.png) | Heat | LDERAT (M) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 1 | 2 | 100% | 45% | 175 | 85 | 0 | 0 | 0 | 50 |
174 | _icon.png) | Heat | LDERAT (L) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 1 | 2 | 100% | 45% | 205 | 80 | 0 | 0 | 0 | 50 |
175 | _icon.png) | Heat | SSAT (S) | | Molten : Ignited targets take drastically increased fire
Spinning : Reduces ricochet chance against specialised armors
| 1 | 3 | 100% | 30% | 265 | 120 | 20 | 0 | 0 | 0 |
176 | _icon.png) | Heat | SSAT (M) | | Molten : Ignited targets take drastically increased fire
Spinning : Reduces ricochet chance against specialised armors
| 1 | 3 | 100% | 30% | 305 | 115 | 20 | 0 | 0 | 0 |
177 | _icon.png) | Heat | AT-T (S) | | Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 60% | 270 | 125 | 0 | 0 | 0 | 0 |
178 | _icon.png) | Heat | AT-T (M) | | Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 60% | 315 | 115 | 0 | 0 | 0 | 0 |
179 | _icon.png) | Heat | AT-T (L) | | Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 60% | 360 | 110 | 0 | 0 | 0 | 0 |
180 | _icon.png) | Heat | EFP AT (M) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 1 | 5 | 100% | 80% | 345 | 180 | 0 | 0 | 0 | 0 |
181 | _icon.png) | Heat | EFP AT (L) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 1 | 5 | 100% | 80% | 395 | 175 | 0 | 0 | 0 | 0 |
182 | _icon.png) | Heat | Shaped WSAT (S) | Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 1 | 6 | 100% | 30% | 175 | 245 | 0 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
183 | _icon.png) | Heat | Shaped WSAT (M) | Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 1 | 6 | 100% | 30% | 230 | 235 | 0 | 0 | 0 | 0 |
184 | _icon.png) | Heat | Shaped WSAT (L) | Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 1 | 6 | 100% | 30% | 285 | 225 | 0 | 0 | 0 | 0 |
185 | _icon.png) | Heat | FSAT-T (S) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 100% | 60% | 540 | 235 | 65 | 0 | 0 | 0 |
186 | _icon.png) | Heat | FSAT-T (M) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 100% | 60% | 630 | 225 | 65 | 0 | 0 | 0 |
187 | _icon.png) | Heat | FSAT-T (L) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 100% | 60% | 725 | 210 | 65 | 0 | 0 | 0 |
188 | _icon.png) | Heat | BBERAT (M) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 2 | 2 | 100% | 45% | 770 | 240 | 0 | 0 | 0 | 70 |
189 | _icon.png) | Heat | BBERAT (L) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 2 | 2 | 100% | 45% | 870 | 225 | 0 | 0 | 0 | 70 |
190 | _icon.png) | Heat | FSHEAT (S) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 2 | 3 | 100% | 60% | 950 | 190 | 75 | 0 | 0 | 0 |
191 | _icon.png) | Heat | FSHEAT (M) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 2 | 3 | 100% | 60% | 1060 | 170 | 75 | 0 | 0 | 0 |
192 | _icon.png) | Heat | FSHEAT (L) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 2 | 3 | 100% | 60% | 1175 | 155 | 75 | 0 | 0 | 0 |
193 | _icon.png) | Heat | Cluster EFP AT (M) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 2 | 4 | 100% | 80% | 735 | 370 | 145 | 0 | 0 | 0 |
194 | _icon.png) | Heat | Cluster EFP AT (L) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 2 | 4 | 100% | 80% | 845 | 355 | 145 | 0 | 0 | 0 |
195 | _icon.png) | Heat | Tandem AT (S) | | Molten : Ignited targets take drastically increased fire
MSC : Use of EFP to ignore a small amount of armor
Tandem : Reduces ricochet chance against specialised armors
| 2 | 5 | 100% | 30% | 845 | 355 | 0 | 0 | 0 | 0 |
196 | _icon.png) | Heat | Tandem AT (M) | | Molten : Ignited targets take drastically increased fire
MSC : Use of EFP to ignore a small amount of armor
Tandem : Reduces ricochet chance against specialised armors
| 2 | 5 | 100% | 30% | 965 | 340 | 0 | 0 | 0 | 0 |
197 | _icon.png) | Heat | Shaped WSFSAT (S) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 2 | 6 | 100% | 30% | 375 | 490 | 90 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
198 | _icon.png) | Heat | Shaped WSFSAT (M) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 2 | 6 | 100% | 30% | 485 | 475 | 90 | 0 | 0 | 0 |
199 | _icon.png) | Heat | Shaped WSFSAT (L) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 2 | 6 | 100% | 30% | 600 | 455 | 90 | 0 | 0 | 0 |
200 | _icon.png) | Heat | CFS AT-T (S) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 60% | 930 | 440 | 110 | 0 | 0 | 0 |
201 | _icon.png) | Heat | CFS AT-T (M) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 60% | 1085 | 420 | 110 | 0 | 0 | 0 |
202 | _icon.png) | Heat | CFS AT-T (L) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 60% | 1245 | 395 | 110 | 0 | 0 | 0 |
203 | _icon.png) | Heat | RPERAT (M) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 3 | 2 | 100% | 45% | 1605 | 390 | 0 | 0 | 0 | 95 |
204 | _icon.png) | Heat | RPERAT (L) | | Extended-Range : Has longer range than similar weapon
Molten : Ignited targets take drastically increased fire
| 3 | 2 | 100% | 45% | 1780 | 365 | 0 | 0 | 0 | 95 |
205 | _icon.png) | Heat | CFS HEAT (S) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 3 | 3 | 100% | 60% | 1775 | 300 | 120 | 0 | 0 | 0 |
206 | _icon.png) | Heat | CFS HEAT (M) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 3 | 3 | 100% | 60% | 1955 | 275 | 120 | 0 | 0 | 0 |
207 | _icon.png) | Heat | CFS HEAT (L) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Molten : Ignited targets take drastically increased fire
| 3 | 3 | 100% | 60% | 2145 | 245 | 120 | 0 | 0 | 0 |
208 | _icon.png) | Heat | CFS Tandem AT (S) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
MSC : Use of EFP to ignore a small amount of armor
Tandem : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 30% | 1265 | 525 | 50 | 0 | 0 | 0 |
209 | _icon.png) | Heat | CFS Tandem AT (M) | Fin Stabilized : Increases targeting, reduces penetration
| Molten : Ignited targets take drastically increased fire
MSC : Use of EFP to ignore a small amount of armor
Tandem : Reduces ricochet chance against specialised armors
| 3 | 4 | 100% | 30% | 1445 | 500 | 50 | 0 | 0 | 0 |
272 | _icon.png) | Heat | DECAP Missile (Large Caliber) | | Molten : Ignited targets take drastically increased fire
Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 4 | 100% | 30% | 1630 | 475 | 200 | 0 | 0 | 0 |
305 | _icon.png) | Heat | QFAT Mag (M) | | Molten : Ignited targets take drastically increased fire
Quickfire : Quickfire clip increases damage by a certain percentage
| 3 | 4 | 100% | 60% | 1805 | 425 | 90 | 0 | 0 | 0 |
210 | _icon.png) | Heat | Cluster SADARM (M) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 3 | 5 | 100% | 80% | 1210 | 595 | 230 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
211 | _icon.png) | Heat | Cluster SADARM (L) | | EFP : Affected by target's armor, low armor targets preferred
Molten : Ignited targets take drastically increased fire
| 3 | 5 | 100% | 80% | 1395 | 570 | 230 | 0 | 0 | 0 |
349 | _icon.png) | Heat | Thrust Vector Controlled ATGM (L) | | Molten : Ignited targets take drastically increased fire
Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
High-arc Trajectory : Prioritizes attacking targets with current highest exposure.
| 3 | 5 | 100% | 40% | 1580 | 430 | 310 | 0 | 0 | 0 |
212 | _icon.png) | Heat | Shaped CFS WSAT (S) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 3 | 6 | 100% | 30% | 575 | 740 | 130 | 0 | 0 | 0 |
213 | _icon.png) | Heat | Shaped CFS WSAT (M) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 3 | 6 | 100% | 30% | 745 | 715 | 130 | 0 | 0 | 0 |
214 | _icon.png) | Heat | Shaped CFS WSAT (L) | Fin Stabilized : Increases targeting, reduces penetration
Shaped : Shells have a small chance to ignite targets without penetrating them.
| Molten : Ignited targets take drastically increased fire
| 3 | 6 | 100% | 30% | 920 | 690 | 130 | 0 | 0 | 0 |
306 | _icon.png) | Heat | Paired CFS HEAT (M) | | Molten : Ignited targets take drastically increased fire
Paired : Has a chance to hit an additional target during Contact
| 3 | 6 | 100% | 30% | 965 | 690 | 160 | 0 | 0 | 0 |
6 |  | Hesh | Squash-Head | | Shockwave : Increases critical chance by decreasing critical damage
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
215 | _icon.png) | Hesh | Heavy HESH-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 1 | 1 | 100% | 75% | 285 | 15 | 0 | 0 | 0 | 0 |
216 | _icon.png) | Hesh | Heavy HESH-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 1 | 1 | 100% | 75% | 310 | 10 | 0 | 0 | 0 | 0 |
217 | _icon.png) | Hesh | Heavy HCHESH (M) | | High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 1 | 2 | 100% | 60% | 85 | 120 | 0 | 0 | 0 | 0 |
218 | _icon.png) | Hesh | Heavy HCHESH (L) | | High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 1 | 3 | 100% | 60% | 115 | 115 | 0 | 0 | 0 | 0 |
219 | _icon.png) | Hesh | HESH-T (M) | | Shockwave : Increases critical chance by decreasing critical damage
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 60% | 285 | 105 | 0 | 0 | 0 | 0 |
220 | _icon.png) | Hesh | HEDM HESH (M) | | Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 1 | 5 | 100% | 30% | 330 | 115 | 5 | 0 | 0 | 0 |
221 | _icon.png) | Hesh | HEDM HESH (L) | | Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 1 | 6 | 100% | 30% | 380 | 110 | 5 | 0 | 0 | 0 |
222 | _icon.png) | Hesh | Modified Heavy HESH-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 2 | 1 | 100% | 75% | 1005 | 55 | 0 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
223 | _icon.png) | Hesh | Modified Heavy HESH-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 2 | 1 | 100% | 75% | 1100 | 40 | 0 | 0 | 0 | 0 |
224 | _icon.png) | Hesh | Modified HCHESH (M) | | High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 2 | 2 | 100% | 60% | 265 | 325 | 0 | 0 | 0 | 0 |
225 | _icon.png) | Hesh | Modified HCHESH (L) | | High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 2 | 3 | 100% | 60% | 355 | 310 | 0 | 0 | 0 | 0 |
226 | _icon.png) | Hesh | Modified HESH-T (M) | | Shockwave : Increases critical chance by decreasing critical damage
Tracer : Increases the target's chance to be targeted more often
| 2 | 4 | 100% | 60% | 700 | 235 | 0 | 0 | 0 | 0 |
227 | _icon.png) | Hesh | Modified HEDM HESH (L) | | Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 2 | 5 | 100% | 30% | 860 | 230 | 15 | 0 | 0 | 0 |
228 | _icon.png) | Hesh | Modified HEDM HESH (M) | | Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 2 | 6 | 100% | 30% | 745 | 250 | 15 | 0 | 0 | 0 |
229 | _icon.png) | Hesh | SSHESH (M) | SS : Increases targeting, reduces firepower
| Shockwave : Increases critical chance by decreasing critical damage
| 3 | 1 | 100% | 30% | 945 | 390 | 110 | 0 | 0 | 0 |
230 | _icon.png) | Hesh | SSHESH (L) | SS : Increases targeting, reduces firepower
| Shockwave : Increases critical chance by decreasing critical damage
| 3 | 1 | 100% | 30% | 1100 | 365 | 110 | 0 | 0 | 0 |
231 | _icon.png) | Hesh | Modified FSHESH-T (M) | Fin Stabilized : Increases targeting, reduces penetration
| Shockwave : Increases critical chance by decreasing critical damage
Tracer : Increases the target's chance to be targeted more often
| 3 | 2 | 100% | 60% | 1035 | 345 | 65 | 0 | 0 | 0 |
232 | _icon.png) | Hesh | Modified FSHESH-F (M) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 3 | 3 | 100% | 75% | 1875 | 105 | 70 | 0 | 0 | 0 |
233 | _icon.png) | Hesh | Modified FSHESH-F (L) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Shockwave : Increases critical chance by decreasing critical damage
| 3 | 3 | 100% | 75% | 2045 | 75 | 70 | 0 | 0 | 0 |
345 | _icon.png) | Hesh | FSHESH Mag (M) | Fin Stabilized : Increases targeting, reduces penetration
| Quickfire : Quickfire clip increases damage by a certain percentage
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 3 | 100% | 30% | 1235 | 375 | 100 | 0 | 0 | 0 |
234 | _icon.png) | Hesh | Modified RPERHESH (L) | | Extended-Range : Has longer range than similar weapon
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 4 | 100% | 30% | 1290 | 340 | 0 | 0 | 0 | 100 |
339 | _icon.png) | Hesh | Modified RPERHESH (M) | | Extended-Range : Has longer range than similar weapon
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 4 | 100% | 30% | 1115 | 370 | 0 | 0 | 0 | 100 |
235 | _icon.png) | Hesh | Modified HCFSHESH (M) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 5 | 100% | 60% | 495 | 590 | 75 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
236 | _icon.png) | Hesh | Modified HCFSHESH (L) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 5 | 100% | 60% | 670 | 565 | 75 | 0 | 0 | 0 |
237 | _icon.png) | Hesh | Modified HEDM FSHESH (M) | Fin Stabilized : Increases targeting, reduces penetration
| Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 6 | 100% | 30% | 1200 | 395 | 105 | 0 | 0 | 0 |
238 | _icon.png) | Hesh | Modified HEDM FSHESH (L) | Fin Stabilized : Increases targeting, reduces penetration
| Fragment : Chance to hit an additional target during Shelling
Shockwave : Increases critical chance by decreasing critical damage
| 3 | 6 | 100% | 30% | 1390 | 365 | 105 | 0 | 0 | 0 |
274 |  | Hesh | Smart HESH Missile | | Shockwave : Increases critical chance by decreasing critical damage
Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 6 | 100% | 30% | 1565 | 415 | 225 | 0 | 0 | 0 |
7 |  | RP | Rocket-Propelled | | Multi-Launch : Chance to hit an additional target during Shelling
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
239 | _icon.png) | RP | Rocket-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 1 | 100% | 75% | 320 | 40 | 0 | 0 | 0 | 0 |
240 | _icon.png) | RP | Rocket-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 1 | 100% | 75% | 340 | 35 | 0 | 0 | 0 | 0 |
241 | _icon.png) | RP | Rocket-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 2 | 100% | 30% | 335 | 85 | 0 | 0 | 0 | 0 |
242 | _icon.png) | RP | Rocket-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 2 | 100% | 30% | 360 | 75 | 0 | 0 | 0 | 0 |
243 | _icon.png) | RP | HC Rocket (L) | | High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 3 | 100% | 45% | 295 | 120 | 0 | 0 | 0 | 0 |
244 | _icon.png) | RP | Rocket-T (M) | | Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 45% | 370 | 120 | 0 | 0 | 0 | 0 |
245 | _icon.png) | RP | AT Rocket (M) | | Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 1 | 5 | 100% | 30% | 380 | 130 | 0 | 0 | 0 | 0 |
246 | _icon.png) | RP | AT Rocket (L) | | Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 1 | 6 | 100% | 30% | 425 | 125 | 0 | 0 | 0 | 0 |
247 | _icon.png) | RP | FS Rocket-T (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 100% | 45% | 745 | 250 | 35 | 0 | 0 | 0 |
248 | _icon.png) | RP | FS Rocket-F (M) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 2 | 100% | 75% | 1210 | 135 | 50 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
249 | _icon.png) | RP | FS Rocket-F (L) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 2 | 100% | 75% | 1285 | 120 | 50 | 0 | 0 | 0 |
250 | _icon.png) | RP | HCFS Rocket (L) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 3 | 100% | 45% | 795 | 300 | 40 | 0 | 0 | 0 |
251 | _icon.png) | RP | FS Rocket-I (M) | Fin Stabilized : Increases targeting, reduces penetration
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 4 | 100% | 30% | 1145 | 255 | 55 | 0 | 0 | 0 |
252 | _icon.png) | RP | FS Rocket-I (L) | Fin Stabilized : Increases targeting, reduces penetration
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 4 | 100% | 30% | 1235 | 240 | 55 | 0 | 0 | 0 |
253 | _icon.png) | RP | ML Rocket (M) | | Multi-Launch : Chance to hit 2 additional targets during Shelling
| 2 | 5 | 100% | 30% | 955 | 295 | 0 | 0 | 0 | 0 |
254 | _icon.png) | RP | FSAT Rocket (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 2 | 6 | 100% | 30% | 905 | 300 | 35 | 0 | 0 | 0 |
255 | _icon.png) | RP | FSAT Rocket (L) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 2 | 6 | 100% | 30% | 1015 | 280 | 35 | 0 | 0 | 0 |
341 | _icon.png) | RP | Honeycomb Rocket (M) | | Honeycomb : Increases damage by a certain percentage, but exposes the shooter
Strafing : Medium probability to hit an additional target in CQB
| 2 | 6 | 100% | 45% | 980 | 305 | 90 | 0 | 0 | 0 |
256 | _icon.png) | RP | Turbo Rocket-T (M) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 45% | 1275 | 420 | 90 | 0 | 0 | 0 |
257 | _icon.png) | RP | Turbo Rocket-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 2 | 100% | 30% | 1685 | 375 | 115 | 0 | 0 | 0 |
258 | _icon.png) | RP | Turbo Rocket-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 2 | 100% | 30% | 1820 | 345 | 115 | 0 | 0 | 0 |
259 | _icon.png) | RP | Turbo HC Rocket (L) | Turbo : Increases targeting
| High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 3 | 100% | 45% | 1295 | 480 | 100 | 0 | 0 | 0 |
260 | _icon.png) | RP | Turbo Rocket-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 4 | 100% | 75% | 2180 | 235 | 125 | 0 | 0 | 0 |
261 | _icon.png) | RP | Turbo Rocket-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 4 | 100% | 75% | 2320 | 210 | 125 | 0 | 0 | 0 |
262 | _icon.png) | RP | MLFS Rocket (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit 2 additional targets during Shelling
| 3 | 5 | 100% | 30% | 1490 | 455 | 35 | 0 | 0 | 0 |
Id |
Icon | Category |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
265 | _icon.png) | RP | LPE Guided Rocket (Heavy calibre) | Turbo : Increases targeting
| Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 5 | 100% | 30% | 1200 | 440 | 185 | 0 | 0 | 0 |
263 | _icon.png) | RP | Turbo AT Rocket (M) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 3 | 6 | 100% | 30% | 1380 | 450 | 80 | 0 | 0 | 0 |
264 | _icon.png) | RP | Turbo AT Rocket (L) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 3 | 6 | 100% | 30% | 1555 | 420 | 80 | 0 | 0 | 0 |
342 | _icon.png) | RP | FS Honeycomb Rocket (M) | | Honeycomb : Increases damage by a certain percentage, but exposes the shooter
Strafing : Medium probability to hit an additional target in CQB
| 3 | 6 | 100% | 45% | 1500 | 460 | 185 | 0 | 0 | 0 |