Id
|
Icon |
Name
|
Modifier | Property |
Tier
|
Level |
|
|
Firepower
|
Penetration
|
Targeting
|
Evasion
|
Detection
|
Stealth
|
7 |  | Rocket-Propelled | | Multi-Launch : Chance to hit an additional target during Shelling
| | | | | 0 | 0 | 0 | 0 | 0 | 0 |
239 | _icon.png) | Rocket-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 1 | 100% | 75% | 320 | 40 | 0 | 0 | 0 | 0 |
240 | _icon.png) | Rocket-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 1 | 100% | 75% | 340 | 35 | 0 | 0 | 0 | 0 |
241 | _icon.png) | Rocket-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 2 | 100% | 30% | 335 | 85 | 0 | 0 | 0 | 0 |
242 | _icon.png) | Rocket-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 2 | 100% | 30% | 360 | 75 | 0 | 0 | 0 | 0 |
243 | _icon.png) | HC Rocket (L) | | High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 1 | 3 | 100% | 45% | 295 | 120 | 0 | 0 | 0 | 0 |
244 | _icon.png) | Rocket-T (M) | | Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 1 | 4 | 100% | 45% | 370 | 120 | 0 | 0 | 0 | 0 |
245 | _icon.png) | AT Rocket (M) | | Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 1 | 5 | 100% | 30% | 380 | 130 | 0 | 0 | 0 | 0 |
246 | _icon.png) | AT Rocket (L) | | Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 1 | 6 | 100% | 30% | 425 | 125 | 0 | 0 | 0 | 0 |
247 | _icon.png) | FS Rocket-T (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 2 | 1 | 100% | 45% | 745 | 250 | 35 | 0 | 0 | 0 |
248 | _icon.png) | FS Rocket-F (M) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 2 | 100% | 75% | 1210 | 135 | 50 | 0 | 0 | 0 |
249 | _icon.png) | FS Rocket-F (L) | Fin Stabilized : Increases targeting, reduces penetration
Frangible : Increases damage against infantry, if no infantry left then crit rate increased
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 2 | 100% | 75% | 1285 | 120 | 50 | 0 | 0 | 0 |
250 | _icon.png) | HCFS Rocket (L) | Fin Stabilized : Increases targeting, reduces penetration
| High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 3 | 100% | 45% | 795 | 300 | 40 | 0 | 0 | 0 |
251 | _icon.png) | FS Rocket-I (M) | Fin Stabilized : Increases targeting, reduces penetration
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 4 | 100% | 30% | 1145 | 255 | 55 | 0 | 0 | 0 |
Id |
Icon |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
252 | _icon.png) | FS Rocket-I (L) | Fin Stabilized : Increases targeting, reduces penetration
Burning Agent : Shells have a chance to ignite targets without penetrating them.
| Multi-Launch : Chance to hit an additional target during Shelling
| 2 | 4 | 100% | 30% | 1235 | 240 | 55 | 0 | 0 | 0 |
253 | _icon.png) | ML Rocket (M) | | Multi-Launch : Chance to hit 2 additional targets during Shelling
| 2 | 5 | 100% | 30% | 955 | 295 | 0 | 0 | 0 | 0 |
254 | _icon.png) | FSAT Rocket (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 2 | 6 | 100% | 30% | 905 | 300 | 35 | 0 | 0 | 0 |
255 | _icon.png) | FSAT Rocket (L) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 2 | 6 | 100% | 30% | 1015 | 280 | 35 | 0 | 0 | 0 |
341 | _icon.png) | Honeycomb Rocket (M) | | Honeycomb : Increases damage by a certain percentage, but exposes the shooter
Strafing : Medium probability to hit an additional target in CQB
| 2 | 6 | 100% | 45% | 980 | 305 | 90 | 0 | 0 | 0 |
256 | _icon.png) | Turbo Rocket-T (M) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Tracer : Increases the target's chance to be targeted more often
| 3 | 1 | 100% | 45% | 1275 | 420 | 90 | 0 | 0 | 0 |
257 | _icon.png) | Turbo Rocket-I (M) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 2 | 100% | 30% | 1685 | 375 | 115 | 0 | 0 | 0 |
258 | _icon.png) | Turbo Rocket-I (L) | Burning Agent : Shells have a chance to ignite targets without penetrating them.
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 2 | 100% | 30% | 1820 | 345 | 115 | 0 | 0 | 0 |
259 | _icon.png) | Turbo HC Rocket (L) | Turbo : Increases targeting
| High Explosive : Target's armor is less effective
Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 3 | 100% | 45% | 1295 | 480 | 100 | 0 | 0 | 0 |
260 | _icon.png) | Turbo Rocket-F (M) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 4 | 100% | 75% | 2180 | 235 | 125 | 0 | 0 | 0 |
261 | _icon.png) | Turbo Rocket-F (L) | Frangible : Increases damage against infantry, if no infantry left then crit rate increased
Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
| 3 | 4 | 100% | 75% | 2320 | 210 | 125 | 0 | 0 | 0 |
262 | _icon.png) | MLFS Rocket (M) | Fin Stabilized : Increases targeting, reduces penetration
| Multi-Launch : Chance to hit 2 additional targets during Shelling
| 3 | 5 | 100% | 30% | 1490 | 455 | 35 | 0 | 0 | 0 |
265 | _icon.png) | LPE Guided Rocket (Heavy calibre) | Turbo : Increases targeting
| Precision Strike : Reduce partial armor by attacking target's weak spot with precision guidance; Increase CRIT Rate and CRIT DMG
| 3 | 5 | 100% | 30% | 1200 | 440 | 185 | 0 | 0 | 0 |
263 | _icon.png) | Turbo AT Rocket (M) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 3 | 6 | 100% | 30% | 1380 | 450 | 80 | 0 | 0 | 0 |
264 | _icon.png) | Turbo AT Rocket (L) | Turbo : Increases targeting
| Multi-Launch : Chance to hit an additional target during Shelling
Thermal Deformation : Better attack effectiveness than other rockets and partially ignores armor when attacking ignited targets.
| 3 | 6 | 100% | 30% | 1555 | 420 | 80 | 0 | 0 | 0 |
Id |
Icon |
Name |
Modifier | Property |
Tier |
Level |
|
|
Firepower |
Penetration |
Targeting |
Evasion |
Detection |
Stealth |
342 | _icon.png) | FS Honeycomb Rocket (M) | | Honeycomb : Increases damage by a certain percentage, but exposes the shooter
Strafing : Medium probability to hit an additional target in CQB
| 3 | 6 | 100% | 45% | 1500 | 460 | 185 | 0 | 0 | 0 |