D-944.40 PSzH-IV Timea Åre
Engines
Tier 1 |
|
DP HT Engine 20 190 10 |
Tier 2 |
|
DP HT Engine II 35 850 30 |
Tier 3 |
|
DP HT Engine III 45 1510 50 |
Chassis
Tier 1 |
|
Heavy Wheeled Chassis 30 220 50 55 |
Tier 2 |
|
Armored Wheeled Chassis II 75 750 80 90 |
Tier 3 |
|
Armored Wheeled Chassis III 135 1600 115 170 |
Armors
Tier 1 |
|
Light Rolled Riveted Armor 45 25 |
Tier 1 |
|
Light Cast Riveted Armor 45 65 25 |
Tier 1 |
|
Light Spaced Armor 85 55 |
Tier 1 |
|
Light Composite Armor 175 10 |
Tier 2 |
|
Light Rolled Riveted Armor II 145 70 |
Tier 2 |
|
Light Cast Riveted Armor II 130 240 65 |
Tier 2 |
|
Light Spaced Armor II 185 110 |
Tier 2 |
|
Light Composite Armor II 360 20 |
Tier 3 |
|
Light Rolled Riveted Armor III 240 115 |
Tier 3 |
|
Light Cast Riveted Armor III 210 415 105 |
Tier 3 |
|
Light Spaced Armor III 280 170 |
Tier 3 |
|
Light Composite Armor III 540 30 |
Shells From game version 1.9.7.52
Tier 1 |
Level 3 |
AP-I (S) 300 90 |
| Range | 1210 | |
Tier 1 |
Level 4 |
AP-T (S) 245 135 |
| Range | 1210 | |
Tier 2 |
Level 3 |
APC-T (S) 495 260 |
| Range | 1210 | |
Tier 2 |
Level 4 |
APC-I (S) 730 210 |
| Range | 1210 | |
Tier 3 |
Level 2 |
APCBC-T (S) 775 400 55 |
| Range | 1210 | |
Tier 3 |
Level 3 |
QFCBC Mag (S) 1065 365 55 |
| Range | 1210 | |
Tier 3 |
Level 4 |
APCBC-I (S) 1160 330 60 |
| Range | 1210 | |
Tier 1 |
Level 2 |
LDERAT (L) 205 80 50 |
| Range | 3540 | |
Tier 2 |
Level 2 |
BBERAT (L) 870 225 70 |
| Range | 3540 | |
Tier 3 |
Level 2 |
RPERAT (L) 1780 365 95 |
| Range | 3540 | |
Tier 3 |
Level 4 |
DECAP Missile (Large Caliber) 1630 475 200 |
| Range | 3540 | |
Illustration :
Main Illustration

How to unlock:
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
Dirt streets
Adequate equipment : 1 out of 3
- Penetration
- Detection
Missing: [rear] [w proof]
Rocky streets
Adequate equipment : 3 out of 3
Missing: [rear] [w proof]
Snow streets
Adequate equipment : 1 out of 3
- Evasion
- Damage received
Missing: [rear] [w proof] [treads] [c proof]
Grass forest
Adequate equipment : 0 out of 1
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front]
Dirt forest
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front]
Rocky forest
Adequate equipment : 2 out of 3
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front]
Snow forest
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front]
Grass hills
Adequate equipment : 1 out of 1
Missing: [rear] [w proof] [treads] [c proof] [front]
Desert hills
Adequate equipment : 2 out of 3
- Fire resistance
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof]
Desert plains
Adequate equipment : 1 out of 3
- Fire resistance
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled]
Desert valley
Adequate equipment : 1 out of 3
- Fire resistance
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Rocky valley
Adequate equipment : 2 out of 3
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Snow valley
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Grass plains
Adequate equipment : 0 out of 1
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Dirt plains
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Snow plains
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Crushed ice streets
Adequate equipment : 2 out of 3
- Damage received
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Shoals forest
Adequate equipment : 1 out of 3
- Detection
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Shoals hills
Adequate equipment : 2 out of 3
- Detection
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Muddy snow forest
Adequate equipment : 0 out of 3
- Evasion
- Penetration
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Crushed ice valley
Adequate equipment : 1 out of 3
- Damage received
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Rocky desert plains
Adequate equipment : 1 out of 3
- Fire resistance
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
Rocky desert streets
Adequate equipment : 2 out of 3
- Fire resistance
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent]
River hills
Adequate equipment : 1 out of 3
- Fire resistance
- Penetration
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent] [moisture counter] [buoyant]
River streets
Adequate equipment : 1 out of 3
- Fire resistance
- Penetration
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent] [moisture counter] [buoyant]
River valley
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent] [moisture counter] [buoyant]
Spore plains
Adequate equipment : 0 out of 3
- Probably fail to attack
- Critical resistance
- Firepower
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]
Spore valley
Adequate equipment : 0 out of 3
- Probably fail to attack
- Critical resistance
- Stealth
Missing: [rear] [w proof] [treads] [c proof] [front] [h proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]
Quotes
| From | Quote |
|---|---|
| Intro | |
| Main screen #1 | |
| Main screen #2 | |
| Main screen #3 | |
| Main screen #4 | |
| Main screen #5 | |
| Main screen #6 | |
| On upgrade | |
| Pre-attack #1 | |
| Pre-attack #2 | |
| Pre-attack #3 | |
| On attack #1 | |
| On attack #2 | |
| On attack #3 | |
| On attack #4 | |
| On attack #5 | |
| On attack #6 | |
| On attack #7 | |
| Getting hit | |
| Upon destruction | |
| Assignation to a squad | |
| Adding essential equipment #1 | |
| Adding essential equipment #2 | |
| Adding essential equipment #3 | |
| Adding essential equipment #4 | |
| Adding equipment to a slot #1 | |
| Adding equipment to a slot #2 | |
| Adding equipment to a slot #3 | |
| Unequip all gear | |
| Battle victory #1 | |
| Battle victory #2 | |
| Battle victory #3 | |
| Battle loss | |
| Fate |
DP HT Engine
Heavy Wheeled Chassis
Light Rolled Riveted Armor
Light Spaced Armor
Light Composite Armor
AP-I (S)
AP-T (S)
APCBC-T (S)
LDERAT (L)
DECAP Missile (Large Caliber)