Panter III L21/E3 Olivia Elias
Engines
Tier 1 

Silent HP Engine 15 30 25 
Tier 2 

Silent HP Engine II 20 65 35 
Tier 3 

Silent HP Engine III 25 100 50 
Chassis
Tier 1 

Wheeled Chassis 135 45 30 45 
Tier 2 

Wheeled Chassis II 255 75 40 75 
Tier 3 

Wheeled Chassis III 395 110 50 110 
Tier 3 

AWD Chassis 1400 25 265 125 
Armors
Tier 1 

Light Rolled Riveted Armor 45 25 
Tier 1 

Light Cast Riveted Armor 45 65 25 
Tier 1 

Light Spaced Armor 85 55 
Tier 1 

Light Tempered Upgraded armor 95 35 30 
Tier 2 

Light Rolled Riveted Armor II 145 70 
Tier 2 

Light Cast Riveted Armor II 130 240 65 
Tier 2 

Light Spaced Armor II 185 110 
Tier 2 

Light Tempered Upgraded Armor II 190 65 45 
Tier 3 

Light Rolled Riveted Armor III 240 115 
Tier 3 

Light Cast Riveted Armor III 210 415 105 
Tier 3 

Light Spaced Armor III 280 170 
Tier 3 

Light Hardened Welded Armor III 370 100 25 
Tier 3 

Light Tempered Upgraded Armor III 290 100 60 
Shells From game version 1.7.7.25
Tier 1 
Level 2 
RocketI (L) 36075 
Range  11350 
Tier 1 
Level 3 
HC Rocket (L) 295120 
Range  11350 
Tier 1 
Level 6 
AT Rocket (L) 425125 
Range  11350 
Tier 2 
Level 3 
HCFS Rocket (L) 79530040 
Range  11350 
Tier 2 
Level 4 
FS RocketI (L) 123524055 
Range  11350 
Tier 2 
Level 6 
FSAT Rocket (L) 101528035 
Range  11350 
Tier 3 
Level 2 
Turbo RocketI (L) 1820345115 
Range  11350 
Tier 3 
Level 3 
Turbo HC Rocket (L) 1295480100 
Range  11350 
Tier 3 
Level 6 
Turbo AT Rocket (L) 155542080 
Range  11350 
Illustration :
Official artwork
How to unlock:
Dogtag
x 61
Mechanical Skeleton
x 411
Blueprint N5
x 39
S5
Spare Tracks
x 1
Silver
x 3 160 000
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a workinprogress.
 Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
 You also have to take into account the range of the ammo available for your metal maiden for each terrains
Dirt streets
Adequate equipment : 0 out of 3
 Penetration
 Detection
 Critical resistance
Missing: [rear] [w proof] [low]
Rocky streets
Adequate equipment : 2 out of 3
 Critical resistance
Missing: [rear] [w proof] [low]
Snow streets
Adequate equipment : 1 out of 3
 Damage received
 Critical resistance
Missing: [rear] [w proof] [low] [c proof]
Grass forest
Adequate equipment : 0 out of 1
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front]
Dirt forest
Adequate equipment : 0 out of 3
 Penetration
 Detection
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front]
Rocky forest
Adequate equipment : 2 out of 3
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front]
Snow forest
Adequate equipment : 1 out of 3
 Damage received
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front]
Grass hills
Adequate equipment : 0 out of 1
 Evasion
Missing: [rear] [w proof] [low] [c proof] [front] [s proof]
Desert hills
Adequate equipment : 1 out of 3
 Damage received
 Evasion
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Desert plains
Adequate equipment : 2 out of 3
 Damage received
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Desert valley
Adequate equipment : 2 out of 3
 Damage received
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Rocky valley
Adequate equipment : 3 out of 3
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Snow valley
Adequate equipment : 2 out of 3
 Damage received
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Grass plains
Adequate equipment : 1 out of 1
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Dirt plains
Adequate equipment : 1 out of 3
 Penetration
 Detection
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Snow plains
Adequate equipment : 2 out of 3
 Damage received
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Crushed ice streets
Adequate equipment : 1 out of 3
 Damage received
 Critical resistance
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Shoals forest
Adequate equipment : 0 out of 3
 Damage received
 Detection
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Shoals hills
Adequate equipment : 0 out of 3
 Damage received
 Detection
 Evasion
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Muddy snow forest
Adequate equipment : 1 out of 3
 Penetration
 Firepower
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Crushed ice valley
Adequate equipment : 2 out of 3
 Damage received
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Rocky desert plains
Adequate equipment : 3 out of 3
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
Rocky desert streets
Adequate equipment : 2 out of 3
 Critical resistance
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof]
River hills
Adequate equipment : 0 out of 3
 Fire resistance
 Penetration
 Evasion
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof] [moisture counter] [buoyant]
River streets
Adequate equipment : 0 out of 3
 Fire resistance
 Penetration
 Critical resistance
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof] [moisture counter] [buoyant]
River valley
Adequate equipment : 1 out of 3
 Fire resistance
 Penetration
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof] [moisture counter] [buoyant]
Spore plains
Adequate equipment : 1 out of 3
 Probably fail to attack
 Critical resistance
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof] [moisture counter] [buoyant] [drowsy counter] [sluggish counter]
Spore valley
Adequate equipment : 1 out of 3
 Probably fail to attack
 Critical resistance
Missing: [rear] [w proof] [low] [c proof] [front] [s proof] [d proof] [moisture counter] [buoyant] [drowsy counter] [sluggish counter]
Quotes
From  Quote 

Intro  
Main screen #1  
Main screen #2  
Main screen #3  
Main screen #4  
Main screen #5  
Main screen #6  
On upgrade  
Preattack #1  
Preattack #2  
Preattack #3  
On attack #1  
On attack #2  
On attack #3  
On attack #4  
On attack #5  
On attack #6  
On attack #7  
Getting hit  
Upon destruction  
Assignation to a squad  
Adding essential equipment #1  
Adding essential equipment #2  
Adding essential equipment #3  
Adding essential equipment #4  
Adding equipment to a slot #1  
Adding equipment to a slot #2  
Adding equipment to a slot #3  
Unequip all gear  
Battle victory #1  
Battle victory #2  
Battle victory #3  
Battle loss  
Fate 