PASI XA-180 Minttu Lehti
Engines
|   Tier 1 |   |    Silent CP Engine  15  55 | 
|   Tier 2 |   |    Silent CP Engine II  20  105 | 
|   Tier 3 |   |    Silent CP Engine III  25  160 | 
Chassis
|   Tier 1 |   |      Heavy Wheeled Chassis  30  220  50  55 | 
|   Tier 1 |   |      AWD Chassis  180  5  40  50 | 
|   Tier 2 |   |      AWD Chassis II  500  10  140  90 | 
|   Tier 2 |   |      Armored Wheeled Chassis II  75  750  80  90 | 
|   Tier 3 |   |      AWD Chassis  1400  25  265  125 | 
|   Tier 3 |   |        Armored Wheeled Chassis III  135  1600  115  170 | 
Armors
|   Tier 1 |   |  Light Rolled Riveted Armor  45  25 | 
|   Tier 1 |   |    Light Cast Riveted Armor  45  65  25 | 
|   Tier 1 |   |  Light Spaced Armor  85  55 | 
|   Tier 1 |   |  Light Tempered Upgraded Armor  95  35  30 | 
|   Tier 2 |   |  Light Rolled Riveted Armor II  145  70 | 
|   Tier 2 |   |    Light Cast Riveted Armor II  130  240  65 | 
|   Tier 2 |   |  Light Spaced Armor II  185  110 | 
|   Tier 2 |   |  Light Tempered Upgraded Armor II  190  65  45 | 
|   Tier 3 |   |  Light Rolled Riveted Armor III  240  115 | 
|   Tier 3 |   |    Light Cast Riveted Armor III  210  415  105 | 
|   Tier 3 |   |  Light Spaced Armor III  280  170 | 
|   Tier 3 |   |    Light Hardened Welded Armor III  370  100  25 | 
|   Tier 3 |   |  Light Tempered Upgraded Armor III  290  100  60 | 
Shells From game version 1.7.7.25
|   Tier 1 | _icon.png)  Level 5 |    LDHE (M)  495  60  55 | 
| Range | 7700 | |
|   Tier 2 | _icon.png)  Level 2 |    Concave HE-T (M)  855  130  70 | 
| Range | 7700 | |
|   Tier 2 | _icon.png)  Level 5 |    BBERHE (M)  1115  125  80 | 
| Range | 7700 | |
|   Tier 3 | _icon.png)  Level 2 |    Concave Elongated HCHE-T (M)  1425  215  115 | 
| Range | 7700 | |
|   Tier 3 | _icon.png)  Level 3 |    RPBBERHE (M)  1615  180  95 | 
| Range | 7700 | |
|   Tier 1 | _icon.png)  Level 1 |    HEAT (M)  260  50 | 
| Range | 2000 | |
|   Tier 1 | _icon.png)  Level 6 |    Shaped WSAT (M)  230  235 | 
| Range | 2000 | |
|   Tier 2 | _icon.png)  Level 3 |      FSHEAT (M)  1060  170  75 | 
| Range | 2000 | |
|   Tier 2 | _icon.png)  Level 6 |      Shaped WSFSAT (M)  485  475  90 | 
| Range | 2000 | |
|   Tier 3 | _icon.png)  Level 3 |      CFS HEAT (M)  1955  275  120 | 
| Range | 2000 | |
|   Tier 3 | _icon.png)  Level 6 |      Shaped CFS WSAT (M)  745  715  130 | 
| Range | 2000 | |
Illustration :
Main Illustration

How to unlock:
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
 
	    Dirt streets
	        	Adequate equipment : 1 out of 3	        	
	        	
- Penetration 
- Detection 	        
Missing: [rear] [w proof]
 
	    Rocky streets
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof]
 
	    Snow streets
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof]
 
	    Grass forest
	        	Adequate equipment : 0 out of 1	        	
	        	
- Firepower 	        
Missing: [rear] [w proof] [front]
 
	    Dirt forest
	        	Adequate equipment : 0 out of 3	        	
	        	
- Penetration 
- Detection 
- Firepower 	        
Missing: [rear] [w proof] [front]
 
	    Rocky forest
	        	Adequate equipment : 2 out of 3	        	
	        	
- Firepower 	        
Missing: [rear] [w proof] [front]
 
	    Snow forest
	        	Adequate equipment : 2 out of 3	        	
	        	
- Firepower 	        
Missing: [rear] [w proof] [front]
 
	    Grass hills
	        	Adequate equipment : 0 out of 1	        	
	        	
- Evasion 	        
Missing: [rear] [w proof] [front] [s proof]
 
	    Desert hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Damage received 
- Fire resistance 
- Evasion 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Desert plains
	        	Adequate equipment : 1 out of 3	        	
	        	
- Damage received 
- Fire resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Desert valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Damage received 
- Fire resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Rocky valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Snow valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Grass plains
	        	Adequate equipment : 1 out of 1	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Dirt plains
	        	Adequate equipment : 1 out of 3	        	
	        	
- Penetration 
- Detection 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Snow plains
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Crushed ice streets
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Shoals forest
	        	Adequate equipment : 0 out of 3	        	
	        	
- Damage received 
- Detection 
- Firepower 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Shoals hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Damage received 
- Detection 
- Evasion 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Muddy snow forest
	        	Adequate equipment : 1 out of 3	        	
	        	
- Penetration 
- Firepower 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Crushed ice valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Rocky desert plains
	        	Adequate equipment : 2 out of 3	        	
	        	
- Fire resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    Rocky desert streets
	        	Adequate equipment : 2 out of 3	        	
	        	
- Fire resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof]
 
	    River hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Fire resistance 
- Penetration 
- Evasion 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    River streets
	        	Adequate equipment : 1 out of 3	        	
	        	
- Fire resistance 
- Penetration 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    River valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Fire resistance 
- Penetration 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    Spore plains
	        	Adequate equipment : 1 out of 3	        	
	        	
- Probably fail to attack
- Critical resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
 
	    Spore valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Probably fail to attack
- Critical resistance 	        
Missing: [rear] [w proof] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
Quotes
| From | Quote | 
|---|---|
| Intro | |
| Main screen #1 | |
| Main screen #2 | |
| Main screen #3 | |
| Main screen #4 | |
| Main screen #5 | |
| Main screen #6 | |
| On upgrade | |
| Pre-attack #1 | |
| Pre-attack #2 | |
| Pre-attack #3 | |
| On attack #1 | |
| On attack #2 | |
| On attack #3 | |
| On attack #4 | |
| On attack #5 | |
| On attack #6 | |
| On attack #7 | |
| Getting hit | |
| Upon destruction | |
| Assignation to a squad | |
| Adding essential equipment #1 | |
| Adding essential equipment #2 | |
| Adding essential equipment #3 | |
| Adding essential equipment #4 | |
| Adding equipment to a slot #1 | |
| Adding equipment to a slot #2 | |
| Adding equipment to a slot #3 | |
| Unequip all gear | |
| Battle victory #1 | |
| Battle victory #2 | |
| Battle victory #3 | |
| Battle loss | |
| Fate | 
 
		 
				 
				 
					 
						 
						 
										 
										 
										 
										 
										 
										 
						 
						 
										 
										 
										 
										 
						 
						 
						 
						 
						 
						 
						