BJ212 Xia Hongying
Engines
Tier 1 |
|
Silent CP Engine 15 55 |
Tier 2 |
|
Silent CP Engine II 20 105 |
Tier 3 |
|
Silent CP Engine III 25 160 |
Chassis
Tier 1 |
|
Wheeled Chassis 135 45 30 45 |
Tier 2 |
|
Wheeled Chassis II 255 75 40 75 |
Tier 3 |
|
Wheeled Chassis III 395 110 50 110 |
Armors
Tier 1 |
|
Light Rolled Riveted Armor 45 25 |
Tier 1 |
|
Light Cast Riveted Armor 45 65 25 |
Tier 1 |
|
Light Spaced Armor 85 55 |
Tier 2 |
|
Light Rolled Riveted Armor II 145 70 |
Tier 2 |
|
Light Cast Riveted Armor II 130 240 65 |
Tier 2 |
|
Light Spaced Armor II 185 110 |
Tier 3 |
|
Light Rolled Riveted Armor III 240 115 |
Tier 3 |
|
Light Cast Riveted Armor III 210 415 105 |
Tier 3 |
|
Light Spaced Armor III 280 170 |
Shells From game version 1.7.7.14
Tier 1 |
Level 1 |
HE-F (S) 29510 |
Range | 6810 |
Tier 2 |
Level 1 |
Concave Canister HE-F (S) 10403565 |
Range | 6810 |
Tier 2 |
Level 2 |
Concave HE-T (S) 77014570 |
Range | 6810 |
Tier 1 |
Level 4 |
AT-T (M) 315115 |
Range | 1800 |
Tier 2 |
Level 1 |
FSAT-T (M) 63022565 |
Range | 1800 |
Tier 2 |
Level 5 |
Tandem AT (M) 965340 |
Range | 1800 |
Tier 1 |
Level 5 |
AT Rocket (M) 380130 |
Range | 3490 |
Tier 2 |
Level 6 |
FSAT Rocket (M) 90530035 |
Range | 3490 |
Illustration :
Main Illustration
How to unlock:
Appears in BWMG Depot LV 1
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
Dirt streets
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Critical resistance
Missing: [rear] [w proof] [low]
Rocky streets
Adequate equipment : 2 out of 3
- Critical resistance
Missing: [rear] [w proof] [low]
Snow streets
Adequate equipment : 1 out of 3
- Evasion
- Critical resistance
Missing: [rear] [w proof] [low] [treads]
Grass forest
Adequate equipment : 0 out of 1
- Firepower
Missing: [rear] [w proof] [low] [treads] [front]
Dirt forest
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Firepower
Missing: [rear] [w proof] [low] [treads] [front]
Rocky forest
Adequate equipment : 2 out of 3
- Firepower
Missing: [rear] [w proof] [low] [treads] [front]
Snow forest
Adequate equipment : 1 out of 3
- Evasion
- Firepower
Missing: [rear] [w proof] [low] [treads] [front]
Grass hills
Adequate equipment : 0 out of 1
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof]
Desert hills
Adequate equipment : 0 out of 3
- Damage received
- Fire resistance
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Desert plains
Adequate equipment : 1 out of 3
- Damage received
- Fire resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Desert valley
Adequate equipment : 1 out of 3
- Damage received
- Fire resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Rocky valley
Adequate equipment : 3 out of 3
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Snow valley
Adequate equipment : 2 out of 3
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Grass plains
Adequate equipment : 1 out of 1
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Dirt plains
Adequate equipment : 1 out of 3
- Penetration
- Detection
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Snow plains
Adequate equipment : 2 out of 3
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Crushed ice streets
Adequate equipment : 2 out of 3
- Critical resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Shoals forest
Adequate equipment : 0 out of 3
- Damage received
- Detection
- Firepower
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Shoals hills
Adequate equipment : 0 out of 3
- Damage received
- Detection
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Muddy snow forest
Adequate equipment : 0 out of 3
- Evasion
- Penetration
- Firepower
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Crushed ice valley
Adequate equipment : 3 out of 3
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Rocky desert plains
Adequate equipment : 2 out of 3
- Fire resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
Rocky desert streets
Adequate equipment : 1 out of 3
- Fire resistance
- Critical resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof]
River hills
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Evasion
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
River streets
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Critical resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
River valley
Adequate equipment : 1 out of 3
- Fire resistance
- Penetration
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
Spore plains
Adequate equipment : 1 out of 3
- Probably fail to attack
- Critical resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
Spore valley
Adequate equipment : 1 out of 3
- Probably fail to attack
- Critical resistance
Missing: [rear] [w proof] [low] [treads] [front] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
Quotes
From | Quote |
---|---|
Intro | |
Main screen #1 | |
Main screen #2 | |
Main screen #3 | |
Main screen #4 | |
Main screen #5 | |
Main screen #6 | |
On upgrade | |
Pre-attack #1 | |
Pre-attack #2 | |
Pre-attack #3 | |
On attack #1 | |
On attack #2 | |
On attack #3 | |
On attack #4 | |
On attack #5 | |
On attack #6 | |
On attack #7 | |
Getting hit | |
Upon destruction | |
Assignation to a squad | |
Adding essential equipment #1 | |
Adding essential equipment #2 | |
Adding essential equipment #3 | |
Adding essential equipment #4 | |
Adding equipment to a slot #1 | |
Adding equipment to a slot #2 | |
Adding equipment to a slot #3 | |
Unequip all gear | |
Battle victory #1 | |
Battle victory #2 | |
Battle victory #3 | |
Battle loss | |
Fate |