BT-5A Raisa Stalina
Engines
|   Tier 1 |   |    Silent CP Engine  15  55 | 
|   Tier 2 |   |    Silent CP Engine II  20  105 | 
|   Tier 3 |   |    Silent CP Engine III  25  160 | 
Chassis
|   Tier 1 |   |      Rear-Turret Chassis  45  15  250  30 | 
|   Tier 1 |   |      Wheeled Chassis  135  45  30  45 | 
|   Tier 2 |   |      Rear-Turret Chassis II  135  25  1120  80 | 
|   Tier 2 |   |      Wheeled Chassis II  255  75  40  75 | 
|   Tier 3 |   |      Wheeled Chassis III  395  110  50  110 | 
|   Tier 3 |   |      Rear-Turret Chassis III  235  35  2075  135 | 
Armors
|   Tier 1 |   |  Medium Rolled Riveted Armor  60  20 | 
|   Tier 1 |   |  Medium Composite Armor  200  5 | 
|   Tier 1 |   |    Medium Composite Wedge Armor  175  5 | 
|   Tier 1 |   |  Medium Tempered Upgraded Armor  125  25  30 | 
|   Tier 2 |   |  Medium Rolled Riveted Armor II  190  55 | 
|   Tier 2 |   |  Medium Composite Armor II  410  10 | 
|   Tier 2 |   |    Medium Composite Wedge Armor II  360  10 | 
|   Tier 2 |   |  Medium Tempered Upgraded Armor II  255  50  45 | 
|   Tier 3 |   |  Medium Rolled Riveted Armor III  320  95 | 
|   Tier 3 |   |  Medium Tempered Upgraded Armor III  370  70  55 | 
|   Tier 3 |   |  Medium Composite Armor III  615  15 | 
|   Tier 3 |   |    Medium Composite Wedge Armor III  540  15 | 
Shells From game version 1.7.7.14
|   Tier 1 | _icon.png)  Level 1 |    HE-F (S)  295  10 | 
| Range | 3100 | |
|   Tier 1 | _icon.png)  Level 4 |    HE-I (S)  380  60 | 
| Range | 3100 | |
|   Tier 2 | _icon.png)  Level 1 |    Concave Canister HE-F (S)  1040  35  65 | 
| Range | 3100 | |
|   Tier 2 | _icon.png)  Level 4 |    Concave HE-I (S)  935  145  80 | 
| Range | 3100 | |
|   Tier 2 | _icon.png)  Level 5 |    BBERHE (S)  1020  140  80 | 
| Range | 3100 | |
|   Tier 1 | _icon.png)  Level 2 |    Rocket-I (M)  335  85 | 
| Range | 7520 | |
|   Tier 1 | _icon.png)  Level 4 |    Rocket-T (M)  370  120 | 
| Range | 7520 | |
|   Tier 2 | _icon.png)  Level 1 |      FS Rocket-T (M)  745  250  35 | 
| Range | 7520 | |
|   Tier 2 | _icon.png)  Level 4 |      FS Rocket-I (M)  1145  255  55 | 
| Range | 7520 | |
Illustration :
Main Illustration

How to unlock:
 
                Can be traded for silvers in a Naval Port of level 1 or more
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
 
	    Dirt streets
	        	Adequate equipment : 1 out of 3	        	
	        	
- Detection 
- Critical resistance 	        
Missing: [w proof] [low]
 
	    Rocky streets
	        	Adequate equipment : 2 out of 3	        	
	        	
- Critical resistance 	        
Missing: [w proof] [low]
 
	    Snow streets
	        	Adequate equipment : 2 out of 3	        	
	        	
- Critical resistance 	        
Missing: [w proof] [low]
 
	    Grass forest
	        	Adequate equipment : 1 out of 1	        	
	        		        
Missing: [w proof] [low]
 
	    Dirt forest
	        	Adequate equipment : 2 out of 3	        	
	        	
- Detection 	        
Missing: [w proof] [low]
 
	    Rocky forest
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low]
 
	    Snow forest
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low]
 
	    Grass hills
	        	Adequate equipment : 0 out of 1	        	
	        	
- Evasion 	        
Missing: [w proof] [low] [s proof]
 
	    Desert hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Damage received 
- Fire resistance 
- Evasion 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Desert plains
	        	Adequate equipment : 1 out of 3	        	
	        	
- Damage received 
- Fire resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Desert valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Damage received 
- Fire resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Rocky valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Snow valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Grass plains
	        	Adequate equipment : 1 out of 1	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Dirt plains
	        	Adequate equipment : 2 out of 3	        	
	        	
- Detection 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Snow plains
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Crushed ice streets
	        	Adequate equipment : 2 out of 3	        	
	        	
- Critical resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Shoals forest
	        	Adequate equipment : 1 out of 3	        	
	        	
- Damage received 
- Detection 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Shoals hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Damage received 
- Detection 
- Evasion 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Muddy snow forest
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Crushed ice valley
	        	Adequate equipment : 3 out of 3	        	
	        		        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Rocky desert plains
	        	Adequate equipment : 2 out of 3	        	
	        	
- Fire resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    Rocky desert streets
	        	Adequate equipment : 1 out of 3	        	
	        	
- Fire resistance 
- Critical resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof]
 
	    River hills
	        	Adequate equipment : 0 out of 3	        	
	        	
- Fire resistance 
- Penetration 
- Evasion 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    River streets
	        	Adequate equipment : 0 out of 3	        	
	        	
- Fire resistance 
- Penetration 
- Critical resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    River valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Fire resistance 
- Penetration 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof] [moisture counter] [buoyant]
 
	    Spore plains
	        	Adequate equipment : 1 out of 3	        	
	        	
- Probably fail to attack
- Critical resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
 
	    Spore valley
	        	Adequate equipment : 1 out of 3	        	
	        	
- Probably fail to attack
- Critical resistance 	        
Missing: [w proof] [low] [s proof] [d proof] [h proof] [moisture counter] [buoyant] [energized] [brisk]
Quotes
| From | Quote | 
|---|---|
| Intro | |
| Main screen #1 | It tickles, hehehe... | 
| Main screen #2 | The ballistics test is next week... I heard that Commander failed that one, too. What's the best food for gaining weight... ? | 
| Main screen #3 | Since we have tomorrow off, can I go to Petrov's patisserie, commander? | 
| Main screen #4 | It's hard to explain, but I enjoy being with the commander. | 
| Main screen #5 | If a sell weights 10 kg, and the charge is w=3, where was the shell made? | 
| Main screen #6 | |
| On upgrade | |
| Pre-attack #1 | |
| Pre-attack #2 | |
| Pre-attack #3 | |
| On attack #1 | |
| On attack #2 | |
| On attack #3 | |
| On attack #4 | |
| On attack #5 | |
| On attack #6 | |
| On attack #7 | |
| Getting hit | |
| Upon destruction | |
| Assignation to a squad | |
| Adding essential equipment #1 | |
| Adding essential equipment #2 | |
| Adding essential equipment #3 | |
| Adding essential equipment #4 | |
| Adding equipment to a slot #1 | |
| Adding equipment to a slot #2 | |
| Adding equipment to a slot #3 | |
| Unequip all gear | |
| Battle victory #1 | |
| Battle victory #2 | |
| Battle victory #3 | |
| Battle loss | |
| Fate | 
 
		 
				 
				 
						 
					 
						 
					 
						 
					 
						 
					 
						 
					 
						 
					 
						 
					 
						 
					 
					 
						 
						 
						 
										 
										 
										 
										 
						 
						 
										 
										 
										 
						 
						 
						 
						 
						 
						 
						 
						 
                                             
                                             
                                 
                                 
                                 
                                