IL-10 Custom Qíng Xue
Engines
Tier 1 |
|
HP AS Radial Engine 100 20 |
Tier 2 |
|
HP AS Radial Engine II 490 50 |
Tier 3 |
|
HP AS Radial Engine III 875 85 |
Chassis
Tier 1 |
|
Monocoque single-engine supercritical wing fuselage 60 200 20 |
Tier 2 |
|
Monocoque single-engine supercritical wing fuselage II 180 895 50 |
Tier 3 |
|
Monocoque single-engine supercritical wing fuselage III 410 1710 50 85 |
Armors
Tier 1 |
|
Chrome molybdenum steel mixed wood coatings 45 20 |
Tier 1 |
|
Polyethylene mixed corrugated aluminum coatings 55 20 45 |
Tier 2 |
|
Chrome molybdenum steel mixed wood coatings II 175 50 |
Tier 2 |
|
Polyethylene mixed corrugated aluminum coatings II 155 55 65 |
Tier 3 |
|
Chrome molybdenum steel mixed wood coatings III 295 85 |
Tier 3 |
|
Polyethylene mixed corrugated aluminum coatings III 250 85 85 |
Shells From game version 1.9.7.52
Tier 1 |
Level 3 |
AP-I (S) 30090 |
Range | 1030 |
Tier 1 |
Level 4 |
AP-T (S) 245135 |
Range | 1030 |
Tier 2 |
Level 3 |
APC-T (S) 495260 |
Range | 1030 |
Tier 2 |
Level 4 |
APC-I (S) 730210 |
Range | 1030 |
Tier 3 |
Level 2 |
APCBC-T (S) 77540055 |
Range | 1030 |
Tier 3 |
Level 3 |
QFCBC Mag (S) 106536555 |
Range | 1030 |
Tier 3 |
Level 4 |
APCBC-I (S) 116033060 |
Range | 1030 |
Tier 2 |
Level 5 |
ML Rocket (M) 955295 |
Range | 2040 |
Tier 2 |
Level 6 |
Honeycomb Rocket (M) 98030590 |
Range | 2040 |
Tier 3 |
Level 5 |
MLFS Rocket (M) 149045535 |
Range | 2040 |
Tier 3 |
Level 6 |
FS Honeycomb Rocket (M) 1500460185 |
Range | 2040 |
Illustration :
Main Illustration
How to unlock:
Perpetual Circuit
x
394
Blueprint N5
x
45
S 5
Nose Armour
x
1
Silver
x
4 017 000
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
Dirt streets
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Critical resistance
Missing: [rear] [w proof] [low]
Rocky streets
Adequate equipment : 0 out of 3
- Armor
- Targeting
- Critical resistance
Missing: [rear] [w proof] [low] [tires] [light]
Snow streets
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Critical resistance
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof]
Grass forest
Adequate equipment : 0 out of 1
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]
Dirt forest
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]
Rocky forest
Adequate equipment : 0 out of 3
- Armor
- Targeting
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]
Snow forest
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]
Grass hills
Adequate equipment : 0 out of 1
- Evasion
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof]
Desert hills
Adequate equipment : 1 out of 3
- Damage received
- Evasion
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof]
Desert plains
Adequate equipment : 1 out of 3
- Damage received
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled]
Desert valley
Adequate equipment : 1 out of 3
- Damage received
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Rocky valley
Adequate equipment : 0 out of 3
- Armor
- Targeting
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Snow valley
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Grass plains
Adequate equipment : 0 out of 1
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Dirt plains
Adequate equipment : 0 out of 3
- Penetration
- Detection
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Snow plains
Adequate equipment : 0 out of 3
- Evasion
- Damage received
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Crushed ice streets
Adequate equipment : 0 out of 3
- Damage received
- Targeting
- Critical resistance
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Shoals forest
Adequate equipment : 0 out of 3
- Damage received
- Detection
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Shoals hills
Adequate equipment : 0 out of 3
- Damage received
- Detection
- Evasion
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Muddy snow forest
Adequate equipment : 0 out of 3
- Evasion
- Penetration
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Crushed ice valley
Adequate equipment : 0 out of 3
- Damage received
- Targeting
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Rocky desert plains
Adequate equipment : 1 out of 3
- Armor
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
Rocky desert streets
Adequate equipment : 1 out of 3
- Armor
- Critical resistance
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]
River hills
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Evasion
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]
River streets
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Critical resistance
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]
River valley
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]
Spore plains
Adequate equipment : 0 out of 3
- Probably fail to attack
- Critical resistance
- Firepower
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]
Spore valley
Adequate equipment : 0 out of 3
- Probably fail to attack
- Critical resistance
- Stealth
Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]
Quotes
From | Quote |
---|---|
Intro | Hello, Comrade Commander! Hmmm... what, Commander thinks I look familiar, that he had seen me at the headquarters? Sorry... I think you must be mistaken, I hardly have anything to do with the people there. |
Main screen #1 | |
Main screen #2 | |
Main screen #3 | |
Main screen #4 | |
Main screen #5 | |
Main screen #6 | |
On upgrade | |
Pre-attack #1 | |
Pre-attack #2 | |
Pre-attack #3 | |
On attack #1 | |
On attack #2 | |
On attack #3 | |
On attack #4 | |
On attack #5 | |
On attack #6 | |
On attack #7 | |
Getting hit | |
Upon destruction | |
Assignation to a squad | |
Adding essential equipment #1 | |
Adding essential equipment #2 | |
Adding essential equipment #3 | |
Adding essential equipment #4 | |
Adding equipment to a slot #1 | |
Adding equipment to a slot #2 | |
Adding equipment to a slot #3 | |
Unequip all gear | |
Battle victory #1 | |
Battle victory #2 | |
Battle victory #3 | |
Battle loss | |
Fate |