IL-10 Custom Qíng Xue

Last updated : 2024-11-03 13:59:24
Profile updated to game version : 1.9.7.52

Portrait of IL-10 Custom

attack category IL-10 Custom
china flag Qíng Xue
Unlocks

Nothing

Category Attack
Armor Aerial
Nation China
Rarity Gold
Blueprint Rank A2
Live2D Not available

Talents
sports talent icon Sports 2
artistry talent icon Artistry 2

Basic equipment slots
nose slot belly slot wing slot wing slot aircraft_cabin slot internal slot internal slot crew slot

Additionnal Raid slots
Unknown

Additionnal Fate slots
Unknown

Shells
ap shell [AP] Conventional
rp shell [RP] Rocket-Propelled

Attributes :

value at level 1
+ increase per level
value at level 99
Attribute's icon Attribute's name
Rank in ATTACK category for this attribute (10 vehicles in this category)
Click here to see rankings

Δ ± deviation from the median value for this attribute at level 99
785
+20.10
2754
Firepower icon Firepower
Ranked 2
Δ +284
303
+8.51
1136
Penetration icon Penetration
Ranked 3
Δ +69
120
Targeting icon Targeting
Ranked 2
Δ +25
732
+22.20
2907
Durability icon Durability
Ranked 2
Δ +401
308
+8.61
1151
Armor icon Armor
Ranked 1
Δ +333
135
Evasion icon Evasion
Ranked 2
Δ +60
35
Stealth icon Stealth
Ranked 6
Δ -45
65
Detection icon Detection
Ranked 4
Δ +0
A
76
Fire resistance
2 Δ +14
B
60
Critical resistance
4 Δ -2
A
76
Critical defense
2 Δ +2

Active Skills :

Chassis properties
barrier_resistance chassis bonus Barrier resistance
Immune to [Barrier] terrain effect : [Barrier]
[Barrier] May fail to attack at the beginning of each stage
cloudiness_resistance chassis bonus Cloudiness resistance
Immune to [Cloudiness] terrain effect : [Cloudiness]
[Cloudiness] More likely to get hit by a crit during the entire battle
monocoque_fuselage chassis bonus Monocoque fuselage

Warning: Undefined array key 1 in /home/metalmainv/www/views/metal_maidens/view/profile.php on line 472

turbulence_resistance chassis bonus Turbulence resistance
Immune to [Turbulence] terrain effect
Engine properties
h_proof engine bonus H proof
Immune to [Hot] terrain effect : [Desert]
[Desert] Troughout the battle, Fire resistance is drastically reduced
static_electricity_resistance engine bonus Static electricity resistance
Immune to [Static electricity] terrain effect : [Static electricity]
[Static electricity] HP may drop at a certain rate after each stage
Tech rank
Tier 1
HP AS Radial Engine icon
H_proof's icon Static_electricity_resistance's icon HP AS Radial Engine
Durability icon 100 Evasion icon 20
Tech rank
Tier 2
HP AS Radial Engine II icon
H_proof's icon Static_electricity_resistance's icon HP AS Radial Engine II
Durability icon 490 Evasion icon 50
Tech rank
Tier 3
HP AS Radial Engine III icon
H_proof's icon Static_electricity_resistance's icon HP AS Radial Engine III
Durability icon 875 Evasion icon 85
Tech rank
Tier 1
Monocoque single-engine supercritical wing fuselage icon
Barrier_resistance's icon Cloudiness_resistance's icon Monocoque_fuselage's icon Turbulence_resistance's icon Monocoque single-engine supercritical wing fuselage
Armor icon 60 Durability icon 200 Targeting icon 20
Tech rank
Tier 2
Monocoque single-engine supercritical wing fuselage II icon
Barrier_resistance's icon Cloudiness_resistance's icon Monocoque_fuselage's icon Turbulence_resistance's icon Monocoque single-engine supercritical wing fuselage II
Armor icon 180 Durability icon 895 Targeting icon 50
Tech rank
Tier 3
Monocoque single-engine supercritical wing fuselage III icon
Barrier_resistance's icon Cloudiness_resistance's icon Monocoque_fuselage's icon Monocoque single-engine supercritical wing fuselage III
Armor icon 410 Durability icon 1710 Evasion icon 50 Targeting icon 85
Tech rank
Tier 1
Chrome molybdenum steel mixed wood coatings icon
Cast's icon Hardened's icon Ice_resistance's icon Chrome molybdenum steel mixed wood coatings
Armor icon 45 Evasion icon 20
Tech rank
Tier 1
Polyethylene mixed corrugated aluminum coatings icon
Ice_resistance's icon Tempered's icon Polyethylene mixed corrugated aluminum coatings
Armor icon 55 Evasion icon 20 Stealth icon 45
Tech rank
Tier 2
Chrome molybdenum steel mixed wood coatings II icon
Cast's icon Hardened's icon Ice_resistance's icon Chrome molybdenum steel mixed wood coatings II
Armor icon 175 Evasion icon 50
Tech rank
Tier 2
Polyethylene mixed corrugated aluminum coatings II icon
Ice_resistance's icon Tempered's icon Polyethylene mixed corrugated aluminum coatings II
Armor icon 155 Evasion icon 55 Stealth icon 65
Tech rank
Tier 3
Chrome molybdenum steel mixed wood coatings III icon
Cast's icon Hardened's icon Ice_resistance's icon Chrome molybdenum steel mixed wood coatings III
Armor icon 295 Evasion icon 85
Tech rank
Tier 3
Polyethylene mixed corrugated aluminum coatings III icon
Ice_resistance's icon Tempered's icon Polyethylene mixed corrugated aluminum coatings III
Armor icon 250 Evasion icon 85 Stealth icon 85
[AP] Conventional
Tech rank
Tier 1
AP-I (S) icon
Level 3
Burning Agent : Shells have a chance to ignite targets without penetrating them. AP-I (S)
Firepower icon300Penetration icon90
Range 1030
Tech rank
Tier 1
AP-T (S) icon
Level 4
Tracer : Increases the target's chance to be targeted more often AP-T (S)
Firepower icon245Penetration icon135
Range 1030
Tech rank
Tier 2
APC-T (S) icon
Level 3
Capped : Reduces ricochet chance against specialised armors Tracer : Increases the target's chance to be targeted more often APC-T (S)
Firepower icon495Penetration icon260
Range 1030
Tech rank
Tier 2
APC-I (S) icon
Level 4
Capped : Reduces ricochet chance against specialised armors Burning Agent : Shells have a chance to ignite targets without penetrating them. APC-I (S)
Firepower icon730Penetration icon210
Range 1030
Tech rank
Tier 3
APCBC-T (S) icon
Level 2
Capped : Reduces ricochet chance against specialised armors Tracer : Increases the target's chance to be targeted more often Ballistic Cap : Increases targeting APCBC-T (S)
Firepower icon775Penetration icon400Targeting icon55
Range 1030
Tech rank
Tier 3
QFCBC Mag (S) icon
Level 3
Capped : Reduces ricochet chance against specialised armors Quickfire : Quickfire clip increases damage by a certain percentage Ballistic Cap : Increases targeting QFCBC Mag (S)
Firepower icon1065Penetration icon365Targeting icon55
Range 1030
Tech rank
Tier 3
APCBC-I (S) icon
Level 4
Capped : Reduces ricochet chance against specialised armors Ballistic Cap : Increases targeting Burning Agent : Shells have a chance to ignite targets without penetrating them. APCBC-I (S)
Firepower icon1160Penetration icon330Targeting icon60
Range 1030
[RP] Rocket-Propelled
Tech rank
Tier 2
ML Rocket (M) icon
Level 5
Multi-Launch : Chance to hit 2 additional targets during Shelling ML Rocket (M)
Firepower icon955Penetration icon295
Range 2040
Tech rank
Tier 2
Honeycomb Rocket (M) icon
Level 6
Honeycomb : Increases damage by a certain percentage, but exposes the shooter Strafing : Medium probability to hit an additional target in CQB Honeycomb Rocket (M)
Firepower icon980Penetration icon305Targeting icon90
Range 2040
Tech rank
Tier 3
MLFS Rocket (M) icon
Level 5
Multi-Launch : Chance to hit 2 additional targets during Shelling Fin Stabilized : Increases targeting, reduces penetration MLFS Rocket (M)
Firepower icon1490Penetration icon455Targeting icon35
Range 2040
Tech rank
Tier 3
FS Honeycomb Rocket (M) icon
Level 6
Honeycomb : Increases damage by a certain percentage, but exposes the shooter Strafing : Medium probability to hit an additional target in CQB FS Honeycomb Rocket (M)
Firepower icon1500Penetration icon460Targeting icon185
Range 2040

Illustration :

Main Illustration


IL-10 Custom illustration
Method 1
Resource image

Perpetual Circuit
x 394

Blueprint image

Blueprint N5
x 45

Nose Armour image

S 5

Nose image

Nose Armour
x 1

Silver image

Silver
x 4 017 000

dirt streets's icon
Dirt streets

Adequate equipment : 0 out of 3

- Penetration
- Detection
- Critical resistance

Missing: [rear] [w proof] [low]

rocky streets's icon
Rocky streets

Adequate equipment : 0 out of 3

- Armor
- Targeting
- Critical resistance

Missing: [rear] [w proof] [low] [tires] [light]

snow streets's icon
Snow streets

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Critical resistance

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof]

grass forest's icon
Grass forest

Adequate equipment : 0 out of 1

- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]

dirt forest's icon
Dirt forest

Adequate equipment : 0 out of 3

- Penetration
- Detection
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]

rocky forest's icon
Rocky forest

Adequate equipment : 0 out of 3

- Armor
- Targeting
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]

snow forest's icon
Snow forest

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front]

grass hills's icon
Grass hills

Adequate equipment : 0 out of 1

- Evasion

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof]

desert hills's icon
Desert hills

Adequate equipment : 1 out of 3

- Damage received
- Evasion

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof]

desert plains's icon
Desert plains

Adequate equipment : 1 out of 3

- Damage received
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled]

desert valley's icon
Desert valley

Adequate equipment : 1 out of 3

- Damage received
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

rocky valley's icon
Rocky valley

Adequate equipment : 0 out of 3

- Armor
- Targeting
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

snow valley's icon
Snow valley

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

grass plains's icon
Grass plains

Adequate equipment : 0 out of 1

- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

dirt plains's icon
Dirt plains

Adequate equipment : 0 out of 3

- Penetration
- Detection
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

snow plains's icon
Snow plains

Adequate equipment : 0 out of 3

- Evasion
- Damage received
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

crushed ice streets's icon
Crushed ice streets

Adequate equipment : 0 out of 3

- Damage received
- Targeting
- Critical resistance

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

shoals forest's icon
Shoals forest

Adequate equipment : 0 out of 3

- Damage received
- Detection
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

shoals hills's icon
Shoals hills

Adequate equipment : 0 out of 3

- Damage received
- Detection
- Evasion

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

muddy snow forest's icon
Muddy snow forest

Adequate equipment : 0 out of 3

- Evasion
- Penetration
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

crushed ice valley's icon
Crushed ice valley

Adequate equipment : 0 out of 3

- Damage received
- Targeting
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

rocky desert plains's icon
Rocky desert plains

Adequate equipment : 1 out of 3

- Armor
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

rocky desert streets's icon
Rocky desert streets

Adequate equipment : 1 out of 3

- Armor
- Critical resistance

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent]

river hills's icon
River hills

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Evasion

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]

river streets's icon
River streets

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Critical resistance

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]

river valley's icon
River valley

Adequate equipment : 0 out of 3

- Fire resistance
- Penetration
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant]

spore plains's icon
Spore plains

Adequate equipment : 0 out of 3

- Probably fail to attack
- Critical resistance
- Firepower

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]

spore valley's icon
Spore valley

Adequate equipment : 0 out of 3

- Probably fail to attack
- Critical resistance
- Stealth

Missing: [rear] [w proof] [low] [tires] [light] [treads] [c proof] [front] [s proof] [d proof] [angled] [silent] [moisture counter] [buoyant] [energized] [brisk]

Quotes

From Quote
Intro Hello, Comrade Commander! Hmmm... what, Commander thinks I look familiar, that he had seen me at the headquarters? Sorry... I think you must be mistaken, I hardly have anything to do with the people there.
Main screen #1
Main screen #2
Main screen #3
Main screen #4
Main screen #5
Main screen #6
On upgrade
Pre-attack #1
Pre-attack #2
Pre-attack #3
On attack #1
On attack #2
On attack #3
On attack #4
On attack #5
On attack #6
On attack #7
Getting hit
Upon destruction
Assignation to a squad
Adding essential equipment #1
Adding essential equipment #2
Adding essential equipment #3
Adding essential equipment #4
Adding equipment to a slot #1
Adding equipment to a slot #2
Adding equipment to a slot #3
Unequip all gear
Battle victory #1
Battle victory #2
Battle victory #3
Battle loss
Fate