JPZ Marder Evelyn Friedrich
Engines
Tier 1 |
|
Silent Filter Engine I 10 300 25 |
Tier 2 |
|
Silent Filter Engine II 20 950 35 |
Tier 3 |
|
Silent Filter Engine III 30 1600 45 |
Chassis
Tier 1 |
|
Bottom-Heavy Chassis 405 95 25 30 |
Tier 2 |
|
Bottom-Heavy Chassis II 1170 230 40 65 |
Tier 3 |
|
Bottom-Heavy ES Chassis 870 70 300 70 130 |
Armors
Tier 1 |
|
Light Welded Rolled Armor 65 25 10 |
Tier 1 |
|
Light Cast Welded Armor 85 100 20 5 |
Tier 1 |
|
Light Spaced Armor 85 55 |
Tier 1 |
|
Light Tempered Upgraded Armor 95 35 30 |
Tier 2 |
|
Light Cast Welded Armor II 190 275 45 15 |
Tier 2 |
|
Light Welded Rolled Armor II 175 60 30 |
Tier 2 |
|
Light Spaced Armor II 185 110 |
Tier 2 |
|
Light Tempered Upgraded Armor II 190 65 45 |
Tier 3 |
|
Light Welded Rolled Armor III 260 90 45 |
Tier 3 |
|
Light Cast Welded Armor III 300 450 75 25 |
Tier 3 |
|
Light Spaced Armor III 280 170 |
Tier 3 |
|
Light Hardened Welded Armor III 370 100 25 |
Tier 3 |
|
Light Tempered Upgraded Armor III 290 100 60 |
Shells From game version 1.9.8.12
Tier 1 |
Level 3 |
Heavy APDS (L) 315 85 |
| Range | 3910 | |
Tier 1 |
Level 5 |
Light APDS (L) 245 150 25 |
| Range | 3910 | |
Tier 2 |
Level 3 |
Heavy FSDS (L) 845 210 35 |
| Range | 3910 | |
Tier 2 |
Level 5 |
Light FSDS (L) 560 320 50 |
| Range | 3910 | |
Tier 3 |
Level 1 |
Heavy FSLRDS (L) 1275 310 50 |
| Range | 3910 | |
Tier 3 |
Level 3 |
Heavy QFLRDS Mag (L) 650 570 |
| Range | 3910 | |
Tier 3 |
Level 5 |
Light FSLR (L) 870 495 80 |
| Range | 3910 | |
Tier 1 |
Level 1 |
HE-F (M) 310 5 |
| Range | 4040 | |
Tier 2 |
Level 1 |
Concave Canister HE-F (M) 1105 25 65 |
| Range | 4040 | |
Tier 2 |
Level 2 |
Concave HE-T (M) 855 130 70 |
| Range | 4040 | |
Tier 3 |
Level 2 |
Concave Elongated HCHE-T (M) 1425 215 115 |
| Range | 4040 | |
Tier 3 |
Level 4 |
Concave Shrapnel HE-F (M) 2135 50 125 |
| Range | 4040 | |
Tier 1 |
Level 1 |
HEAT (M) 260 50 |
| Range | 5930 | |
Tier 1 |
Level 4 |
AT-T (M) 315 115 |
| Range | 5930 | |
Tier 2 |
Level 1 |
FSAT-T (M) 630 225 65 |
| Range | 5930 | |
Tier 2 |
Level 3 |
FSHEAT (M) 1060 170 75 |
| Range | 5930 | |
Tier 3 |
Level 1 |
CFS AT-T (M) 1085 420 110 |
| Range | 5930 | |
Tier 3 |
Level 3 |
CFS HEAT (M) 1955 275 120 |
| Range | 5930 | |
Tier 3 |
Level 4 |
DECAP Missile (Large Caliber) 1630 475 200 |
| Range | 5930 | |
Tier 3 |
Level 4 |
QFAT Mag (M) 1805 425 90 |
| Range | 5930 | |
Tier 1 |
Level 4 |
HESH-T (M) 285 105 |
| Range | 4730 | |
Tier 2 |
Level 4 |
Modified HESH-T (M) 700 235 |
| Range | 4730 | |
Tier 3 |
Level 2 |
Modified FSHESH-T (M) 1035 345 65 |
| Range | 4730 | |
Tier 3 |
Level 3 |
FSHESH Mag (M) 1235 375 100 |
| Range | 4730 | |
Illustration :
Main Illustration

How to unlock:
Terrain performance based on chassis and engine bonus
Warning : This is only an approximation and a work-in-progress.
- Some metal maidens may have more than one type of engine/chassis and therefore can not accumulate all the bonuses from theirs engines/chassis at the same time.
- You also have to take into account the range of the ammo available for your metal maiden for each terrains
Dirt streets
Adequate equipment : 2 out of 3
- Detection
Missing: [w proof]
Rocky streets
Adequate equipment : 1 out of 3
- Armor
- Targeting
Missing: [w proof] [tires] [light]
Snow streets
Adequate equipment : 2 out of 3
- Damage received
Missing: [w proof] [tires] [light] [c proof]
Grass forest
Adequate equipment : 1 out of 1
Missing: [w proof] [tires] [light] [c proof]
Dirt forest
Adequate equipment : 2 out of 3
- Detection
Missing: [w proof] [tires] [light] [c proof]
Rocky forest
Adequate equipment : 1 out of 3
- Armor
- Targeting
Missing: [w proof] [tires] [light] [c proof]
Snow forest
Adequate equipment : 2 out of 3
- Damage received
Missing: [w proof] [tires] [light] [c proof]
Grass hills
Adequate equipment : 0 out of 1
- Evasion
Missing: [w proof] [tires] [light] [c proof] [s proof]
Desert hills
Adequate equipment : 0 out of 3
- Damage received
- Fire resistance
- Evasion
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof]
Desert plains
Adequate equipment : 0 out of 3
- Damage received
- Fire resistance
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Desert valley
Adequate equipment : 1 out of 3
- Damage received
- Fire resistance
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Rocky valley
Adequate equipment : 1 out of 3
- Armor
- Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Snow valley
Adequate equipment : 2 out of 3
- Damage received
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Grass plains
Adequate equipment : 0 out of 1
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Dirt plains
Adequate equipment : 1 out of 3
- Detection
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Ice plains
Adequate equipment : 0 out of 3
- Damage received
- Armor
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Snow plains
Adequate equipment : 1 out of 3
- Damage received
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Crushed ice streets
Adequate equipment : 1 out of 3
- Damage received
- Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Shoals forest
Adequate equipment : 1 out of 3
- Damage received
- Detection
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Shoals hills
Adequate equipment : 0 out of 3
- Damage received
- Detection
- Evasion
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Muddy snow forest
Adequate equipment : 3 out of 3
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Crushed ice valley
Adequate equipment : 1 out of 3
- Damage received
- Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Rocky desert plains
Adequate equipment : 0 out of 3
- Armor
- Fire resistance
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
Rocky desert streets
Adequate equipment : 1 out of 3
- Armor
- Fire resistance
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled]
River hills
Adequate equipment : 0 out of 3
- Fire resistance
- Penetration
- Evasion
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]
River streets
Adequate equipment : 1 out of 3
- Fire resistance
- Penetration
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]
River valley
Adequate equipment : 1 out of 3
- Fire resistance
- Penetration
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]
Spore plains
Adequate equipment : 2 out of 3
- Firepower
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]
Spore valley
Adequate equipment : 3 out of 3
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant]
Hot bed mountains
Adequate equipment : 0 out of 3
- Armor
- Fire resistance
- Firepower Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant] [calibrated]
Rocky mountains
Adequate equipment : 0 out of 3
- Armor
- Targeting
- Firepower Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant] [calibrated]
Snow mountains
Adequate equipment : 1 out of 3
- Damage received
- Firepower Targeting
Missing: [w proof] [tires] [light] [c proof] [s proof] [d proof] [h proof] [angled] [moisture counter] [buoyant] [calibrated]
Quotes
| From | Quote |
|---|---|
| Intro | My previous attire was fine, but it doesn't hurt to have another one. I'll report any issues I encounter during testing to you, Commander. |
| Main screen #1 | |
| Main screen #2 | |
| Main screen #3 | |
| Main screen #4 | |
| Main screen #5 | |
| Main screen #6 | |
| On upgrade | |
| Pre-attack #1 | |
| Pre-attack #2 | |
| Pre-attack #3 | |
| On attack #1 | |
| On attack #2 | |
| On attack #3 | |
| On attack #4 | |
| On attack #5 | |
| On attack #6 | |
| On attack #7 | |
| Getting hit | |
| Upon destruction | |
| Assignation to a squad | |
| Adding essential equipment #1 | |
| Adding essential equipment #2 | |
| Adding essential equipment #3 | |
| Adding essential equipment #4 | |
| Adding equipment to a slot #1 | |
| Adding equipment to a slot #2 | |
| Adding equipment to a slot #3 | |
| Unequip all gear | |
| Battle victory #1 | |
| Battle victory #2 | |
| Battle victory #3 | |
| Battle loss | |
| Fate |
Silent Filter Engine I
Bottom-Heavy Chassis
Light Welded Rolled Armor
Light Spaced Armor
Light Tempered Upgraded Armor
Heavy APDS (L)
Light APDS (L)
HE-F (M)
Concave HE-T (M)
HEAT (M)
DECAP Missile (Large Caliber)